DESCRIPTION
Not even 3D software is safe from getting BWOMPED.
So, if you didn't know, "subdivide" is a common operation used in 3D modeling software (like Blender) that divides a single face on a model (a polygon) into multiple faces. The more times you subdivide a model, the smoother--and rounder--it becomes. All those extra polygons also cause a model to get a lot heavier... on your computer's GPU, of course.
I can't possibly imagine how this could be abused.