Happy New Years!
Sorry for the late post today. I've been working on a scene that's nearly 400 renders long and I just wanted to finish it and get it done. Kinda got tunnel visioned there lol. When I was checking renders the other day (because sometimes you get paranoid and want to make sure DAZ didn't crash) thought it was a fun feature (or maybe its always been there.) Where DAZ shows you how long a shot took to render.
Digi, what am I looking at? Scene took 20 minutes (on average) and 12 of those minutes was rendering, the 10 minutes was opening the scene before it started to render. Disregard the one that took an hour, lol. Some shots I render in 4K. As you can imagine, this chapter has a number of scenes with the INK girls. Normally my scenes take about 1-2 minutes to open, but the more objects in a scene, the longer it can take. I use some tricks to optimize scenes. The Halloween party was a nightmare to deal with. So when it came to the mall scene in CH5, I tried to come up with a better way to execute a scene full of people, but it was mostly background characters which let me get away with a lot. The Famers Market was done in Blender because it was a little different this time. The Famers Markets I go to tend to be pretty packed and shots were really tight for this scene. Blender offered me tools to execute it (though introduced its own problems.). For this Chapter though, it's a lot different. These are main characters that I can't exactly just throw in the background and DoF them out completely. Still, learning from the Halloween Party, I'm managing them fairly well. I do run into the memory issue. Meaning I can't have all the girls in one shot, so I have to storyboard my scenes with that in mind. So if you see a shot and are thinking "Hmm, isn't June sitting right there?". She is still there, with a character in front of her you'd think to yourself her arm or something should be there. I had to hide her from the render due to VRAM constraints. So, not an issue perse...just a technicality in framing shots.
Anyways, glad this scene is finished. Going go to grab a late dinner and unwind before calling it a night and back to the grind tomorrow.
Have yourselves a great week and stay cozy!
digi