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Adventure - The Last Phalanx

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Adventure - The Last Phalanx
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⚙️ Arise Manufacturer Generals! ⚙️

We have a brand new adventure by the fantastic writer at Space Tales and Kelfecil's Tales, who also teamed up with Heroic Maps, who made the detailed battlemaps. You can get even larger and more high resolution versions of the maps direct from Heroic Maps so do check them out!

This PDF Adventure is in your MMF downloads for this month right now!

They were paid to hold the line,

then left to die on it…

When recovery crews begin disappearing inside a former battlefield on Veyr-Sol, the zone is closed again and a dangerous holdout is confirmed. The threat is the Kharon Phalanx, a four-member mercenary unit abandoned during a failed ground campaign and later erased from official recovery records. They survived by stripping wreckage, repairing their equipment, and turning the old trench line into a controlled kill-zone.

The mission is direct. Land outside the exclusion boundary, enter the scrapyard, push through the trench network, and terminate the Phalanx before more crews vanish. The battlefield is damaged, unstable, and watched from multiple angles. Every route can be marked. Every open lane can become a plasma sightline. Every delay gives the enemy more control.

As the players advance, they uncover signs that the Phalanx was not simply left behind by accident. Payment records were frozen. Extraction logs were altered. Their employer may have abandoned them after they fulfilled the job they were hired to do. Whether the players treat them as rogue mercenaries, witnesses, or targets, the battlefield still has to be crossed.

Extra Description:

The Last Phalanx is a system-agnostic sci-fi tactical battlefield adventure built around prepared positions, specialist enemies, and a persistent Battlefield Control Track.

Act 1 focuses on the scrapyard approach, where the players contend with drones, sensor nodes, unstable wreckage, and the first Phalanx contacts. Act 2 moves into the trench battlefield, where the Blade hunts through tight routes and the Vexarch draws the players deeper through command pulses and prepared hazards. Act 3 becomes the final shield-line confrontation against Kaelon Varr, where the players must dismantle the last defensive position and decide what to do with the evidence left behind.

The adventure features four distinct Phalanx members, each designed as a tactical problem: route blocking, overwatch, ambush pressure, and command control. Player choices directly affect enemy preparation, battlefield complications, evidence recovery, and the final outcome.

Details:

Themes: Tactical Assault, Mercenary Holdout, Battlefield Control, Corporate Betrayal

Setting: Any, Space Tales

Expected Sessions/Playtime: 1 session (3-5 hours total)

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Collaborators:

Adventure PDF by Space Tales

Battlemaps by Heroic Maps

Heroic Maps PATREON 57 favs
VIEWS1
FILES6 files
POSTEDMay 28, 2026
ARCHIVEDMay 28, 2026