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Slice [Engineering build 0.5.3ap]

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Slice [Engineering build 0.5.3ap]
DESCRIPTION

Alas again the grim spectre of the end of the month looms over me!

Since departing from the fixed 1st-of-the-month billing cycle that Patreon used to necessarily operate under, the "deadline" of the end of the month has ceased to have quite the importance that it once did (although I appreciate that many of my Patrons do in fact still get billed on the first). But if this self-imposed deadline didn't exist I would likely pick and choose features and content to work on completely aimlessly and never release any updates at all.

So it is with slavish devotion to the calendar that I once again release unto you a not-that-polished WIP build that showcases some of my latest work. Think of this as an actually somewhat playable version of the purely tech demo build from last month.

The next build will be 0.6.0, methinks. A fully polished build with an accompanying demo update. Upon release of 0.6.0 I will also return to social engagement with the Hyperdeep community and promotion of the game which have been sorely lacking as of late.

Changelog

Animation

Boob gravity re-enabled

Pause on physics after leaving designer shortened

Fix jerky default designer animation

Backend

Move demo/continue state flags to game instance

Overall performance improved? 

Customization

Blush reintroduced

Eyebrow position

Eye openness (smugness)

Gameplay

Animation tweaks

Limit head depth when handjob active

Disembodied dude arms

Throat resistance logic reworked

Cum rolled back to previous version while I think further about what I want to do with it (might spend some time trying to optimize/improve old version because it actually looks better than I remember)

Graphics

General updates to lighting and materials

Replaced FOV calculation in postprocess materials

UX

Continue/new game options on main menu

General visual tweaks, logos, fonts, etc.

Fix color picker not sending value on reset to default

Fix icon aliasing

HyperDeep PATREON 112 favs
VIEWS1
FILES1 file
POSTEDAug 31, 2023
ARCHIVEDJun 10, 2026