YES ANOTHER UNFINISHED BUILD HERE
Ook eek. We're almost there gang. Wait a teeny tiny bit longer if you want the absolutely clean and finito build. Ook.
Provisional changelog
Performance
General optimizations
Cum optimization (up to ~5x faster depending on system)
Hair optimization/restructure, redundant bones removed from HD-chan armature
Postprocess materials pared down
Graphics
Internal support for translucent materials with refraction/aberration (external pending)
AA parameters tweaked
Lighting reworked
Scalp model added to simplify hair system
Implemented OKLAB colorspace handling for better gradients/shading
Skin materials reworked
Clothing material reflection handling overhauled
Gameplay
Arm positioning compatibility handling
Manual control completely redone: Less jank, more smooth, less dick falling out, less mouth slipping off, less things not aligning, etc.
Auto control completely redone: All of the above. This will be the most obvious improvement between this build and the next.
Interface
Erroneous color resets when opening colorway selector fixed
Conversion of slate-based UI elements to shader-based
Customization
Support for "symmetric" clothing where each side can be toggled; removes need for separate "left" and "right" categories (e.g., earrings)
Iris positioning