Hello everyone! Thank you so much for your continued support. I’ll get straight to the point.
1. Annual Break
Starting after the March 19th update, I will be taking my annual break. I expect to resume production on new works around April 9th.
The truth is, due to the significant increase in workload, I currently have 2 to 3 versions of the main storyline for each game that I haven't had the chance to play yet. Since the dialogue you see is inspired and written while I am actually playing the games, I need to take this time to catch up and experience the stories firsthand before I can write the scripts.
Additionally, I plan to redesign and modularize my workflow to speed up future production. If time permits, I will also be researching AI voice acting for my characters. If the results are promising, I will implement them in my upcoming works.
I have many other things I want to do, but the goals above are my top priorities.
2. Regarding the Update Frequency of Rewards
I’ve wanted to address this for a while, but I’ve been so focused on production that I’m only just finding the time to write this as I head into my break.
Since evolving my work format to include "3 illustrations + 3 animations + 3 languages + full script/dialogue + lip-syncing," the workload has increased by more than 2.3 times. Consequently, the production cycle has extended to about 1.5 months. Since I used to update monthly, I felt uneasy about making my supporters wait. I briefly considered cutting content or effects to speed things up.
However, after some thought, I decided that I want to push my limits and include every effect and performance I can. That’s how I’ll improve and discover new ideas. Cutting content only leads to stagnation.
For 4 or 5 years, I’ve dreamt of making animations with full storylines like I do now, but I was hesitant because of the monthly deadline. I’ve always loved the quote from the movie 3 Idiots: "Chase excellence, success will follow." That philosophy gave me the courage to take this step and change how I present my work. Even though the lower frequency means less immediate income, I am genuinely happy with this growth.
As you’ve seen, adding full scripts has opened up so many possibilities, allowing me to experiment with various tropes and scenarios.
Thank you for reading this far. It is because of your support that I can keep moving forward.
Best regards,
各位好,感谢各位的支持,就不啰嗦直接进入正题了
■一年一次的休息
3/19更新后就,我将进行一年一次的休息,
预计会在4/9时重新开始制作新作品,
实际上多亏现在制作的工作量变很大原因,
我现在每个游戏的主线剧情已经有2个~3个版本的主线没有游玩了,
大家看到的剧本对话,都是我一边玩游戏一边写灵感制作出来的
所以我必须花点时间去体验后才能撰写对话,
我也想将新的流程进行重新设计以及模组化,借此加速制作
还有剩的时间,我将会着手研究角色的AI配音是否可以使用,
若效果不错,我就会实际应用在接下来的作品之中,
实际上我还有很多想做的内容,但以上是比较优先的目标
■关于奖励更新频率
其实我很早就想公告了,但实在一直在加紧制作,
趁现在要进入休假时就花点时间写
自从作品形成从"3份插画+3份动画+3个语言+完整剧本对话+对嘴修正"后,
工作量其实增加了2.3倍以上
制作周期也拉长了到了1.5个月左右,因为之前都是1个月更新1次,
让我觉得不能让赞助者就这样一直等, 曾想过删掉一些内容或特效后早点更新,
后来思考了一下我还是决定,把能做的效果演出都做出来,
才会越做越熟练越快,有更进一步的想法
删掉内容只会退步偷懒而停滞不前,
实际上从4.5年前我就很想制作像现在这样完整剧情的动画,
但碍于每个月更新1次所以不敢实行,
我一直很喜欢电影"三个傻瓜"里面"追求卓越,成功自然随之而来"这句话
所以才决定踏出了这一步,改变整个作品呈现方式
虽然现在更新频率降低让收入变少了,但我很高兴自己有了这样的成长,
各位也看到了,制作完整剧本后,能做的内容变得一下子变非常多,
因此至今尝试做了好几个套路
感谢看到这边的各位,有你们的支持我才能一直坚持下去
以上