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Scuffed Dungeon playable demo A hotfix

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Download LINK.

Fixed/changed the following:

Fixed a softlock in doing grab reversal when there are encore attackers

Fixed missing unit flag when importing char card causing the unit to be treated as both dead and alive

Its now possible to have multiple grab encore attackers

Climaxing now no longer eject grab encore attackers

The "Can't Grab, dealt damage instead!" only applies to new grab attempt. Failing to join in on existing grabs is now excluded

When initiating a new grab, units are now moved away from nearby obstacles (complete different implementation than HR2's)

Aerial units gets a larger obstacle obstacle collision box so when lying down next to a obstacle, half of their body shouldn't be in obstacle anymore

In side-view camera mode, initiating a grab "moves" the attacker to directly left or right of the target instead of any direction

AI follower now returns to neutral aggression state when nearby enemies are defeated (can talk to them again)

Fixed left clicking cursor when grabbed can move the character

Enemy team can no longer gain super meter (probably phasing out for player team too)

enlit3d PATREON 212 favs
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FILES1 file
POSTEDMay 5, 2025
ARCHIVEDJun 10, 2026