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Scuffed DungeonS (notice the S) download

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Scuffed DungeonS (notice the S) download
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DESCRIPTION

Edit2: new hotfix2 download that fix importing char card causes char freeze plus pounce grab not working.

Edit: changed download link to hotfix version that fixes game crash when entering 2nd floor of dungeons.

Download LINK.

New version is out for testing. The main target of this build is to work on the transition between Local Location and World Map plus internal data handling to make it all work.

Instead of starting right at a Dungeon, you will start in a Hub area. In this area you can find a couple of friendly NPCs and they offer some services.

If you exit to the right, you will move to the World Map. Here, it is still very much a Work in Progress and only mouse commands are supported. You can find 3 "Dungeon" instances that you can travel to if you left click on them. (There are no roaming enemies nor is there anything else on the World Map ATM)

One of the feature is that if you enter a Dungeon, do some stuff, exit to the World Map, then come back, the Dungeon should be roughly the same as when you left it. I know, I know, it's a feature that's taken for granted, but I need to make it work. (That's what I meant by internal data handling)

Another thing you can try is talk to NPC on very left side of Hub. She allows you to test transition into Battles. When you are finished with the Battle, there should be a Exit interactable that is spawned in the middle that can take you back to the Hub. This feature is very new and tbh I have no idea how stable it is. Give it a try :D

Some (probably) cooler features.

We have 2 new outfit sets:

The "witch_dress":

The "light_armor" set with the new jiggle reduction setting per outfit.

The grab QTE system that was voted for:

Oh and one more thing I almost forgot. I added a unit (AI) debug menu that can be opened by pressing the bug icon on the bottom right of the screen.

If you run into a situation where an AI is stuck (friendly or enemy), press the debug menu icon, find the unit that is stuck and press on the "Details" button. This opens up a page that looks like this. Please take a screenshot of it and send it to me for debugging!

Changelog:

Brawler:

Starting character now starts at level 5

Added a Hub starting Location

Added World Map (very much WIP)

Added transition between Locations and World Map

Added Battles and transition between Locations and Battles

Added 2 merchants in Hub

Added a NPC that can initiate a Battle on the very left of the Hub

Added possible surrendering for enemy units. You may talk to surrendered enemies for decide what to do with them.

Added new consumable item "Rune of Escape" that can teleport to the World Map while in a Location (such as a dungeon)

Added a unit debug menu, open via the bug icon on bottom right

AI characters can no longer parry. Instead, there is a new (testing) mechanic where attacking blocking foes can drain stamina, and causes a flinch to the attacker if the attacker depletes their stamina

Changed so that hovering mouse over non-fullscreen UI elements no longer blocks keyboard input

Fixed spamming clicks on the last item in container causes unwanted UI to linger

Fixed cheats being disabled

Fixed a bunch of possible AI getting softlocked problems

Fixed serialization problems for (Loot) Containers

Fixed a few unintended items from being in random loot table

Fixed dialogue Party "member_count" incorrectly including defeated and non-existant party members

Game:

Added 2 new outfit sets: "witch_dress" and "light_armor", they come in multiple pieces, can be mix and matched and customizeable

Added 2 new outfit slots: "COAT_TOP" and "COAT_BOTTOM"

Added experimental feature on the "witch_dress_skirt" to only collide with leg and waist colliders

Added OutfitData .settings OutfitClothSetting.jiggleReduction

implemented the grab QTE system that was voted for

press and hold ATTACK/SPECIAL/GUARD to start incrementing the bar

release the button to test against the yellow zone

if failed, reset progress to 0%

if successful, set progress to 100%

can hold it all the way to end for the same previous behavior

bar increment speed no longer linear(constant) as there was a comment that would be too easy

hitting reversal sweet spot zone gives 100% reversal chance (maybe change this later)

Added dump file creation when failing to save to help identity potential issues with saving

Parry window reduced to 150ms from 250ms

Renamed AdjustableSlot Id "band_thigh_L" to "band_thigh_l" to fix naming inconsistency

Misc:

Upgrade codebase to use c++20 from c++17 (this includes some code changes to be c++20 compliant)

Added packing of dialogue datas in map files

Added packing of Collections and it's child objects into PackedObject

Added unpacking of PackedObjects into Collections and child objects

Added support for editing existing PackedObject and syncing changes to other PackedObjects with same id when editing is done

Selecting Map Editor Collections no longer select all child objects

Added new "Select Hierarchy" option for Collections that selects all child objects

Fixed a few issues of preplaced characters on Map

enlit3d PATREON 210 favs
VIEWS1
FILES4 files
POSTEDMay 31, 2025
ARCHIVEDJun 10, 2026