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Heroine Rumble 2 v0.32 - voice over customization and much more!

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Heroine Rumble 2 v0.32 - voice over customization and much more!
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DESCRIPTION

Download HERE.

New Heroine Rumble 2 patch is here! This is a pretty big patch, bringing over all the relevant improvements made in the Scuffed Dungeons to Heroine Rumble.

This is a polishing and refining patch. The sound and audio system is improved and now it is possible to refer to audio files via file path instead of going through the (potentially) cumbersome sounds_xxx.json system.

Because of this, there is now an easy method for players to customize (optional) audio triggers in the reaction dialogue system as shown below:

Secondly, there are new sports themed outfits:

Plus the two outfit sets in Scuffed Dungeon:

Damaged outfit layer preview:

https://www.youtube.com/watch?v=QMIQmjMhxD8&ab_channel=Enlit3D

The grab QTE system that was voted in for.

Higher fame rank and higher level exhibition opponents.

Lots of things that was requested by modders.

And many many bugfixes!

Changelog:

Added 2 new outfit sets: "witch_dress" and "light_armor", they come in multiple pieces, can be mix and matched and customizable

Added new sport-themed outfit pieces: "croptop_female", "highrise_leggings_barefeet_female", "highrise_leggings_female", "casual_shoes_female", "loose_tshirt_female", "sport_shorts_female", "tanktop_female" and "casual_shorts_female"

Added 2 new outfit slots: "COAT_TOP" and "COAT_BOTTOM"

Added experimental feature on the "witch_dress_skirt" to only collide with leg and waist colliders

implemented the grab QTE system that was voted for

press and hold ATTACK/SPECIAL/GUARD to start incrementing the bar

release the button to test against the yellow zone

if failed, reset progress to 0%

if successful, set progress to 100%

can hold it all the way to end for the same previous behavior

bar increment speed no longer linear(constant) as there was a comment that would be too easy

hitting reversal sweet spot zone gives 100% reversal chance (maybe change this later)

Added (optional) reaction dialogue voice over (as in sound, audio) customization

Added new "female_voice1" voice id that includes reaction dialogues with voice overs

To test out the voice over system, newly randomly generated characters have a considerably higher chance to get "female_voice1" compared to the rest

.effects .PlaySound can now use new .audioFile to directly play sound from file instead of requiring to define a new sound id via sounds_xxx.json first.

Added announcer voice lines

Added ding ding ding sound effect on pin

Added sound effect when using Signature grabs

Added plap plap plap or schlick schlick schlick sound effects when applying grab damage

Default character dialogue lines now no longer gets selected if the character has at least a single custom reaction dialogue trigger.

Inserting new custom reaction dialogue trigger now only copies up to 3 random default lines in instead of all

Custom voice customization now use audio file path instead of sound id as well

Added new Dresser feature: outfit preview tab that allows you to see what the outfit looks like when damaged

the thresholds, 100%,50%,0% are dynamically generated based on the outfits you are wearing

Added "Random Outfit Folder" and "Random Cards Folder" buttons in Import Export tab to (maybe create) and open the special folders in File Explorer.

Added new fame rank, "Renowned" and "Famous" that unlocks even higher level opponents

Fixed issues with "corrupt_pg_magical" not transitioning properly

Fixed the pp growing "animation" during "corrupt_pg_magical_finish" not working

Embarrassed character now have their own attack when embarrassed: "embarrassed_shy_attack", this attack is meant to be crappy

Random character now have their n*pp*e color influenced by their skin color

Random character randomized grab choices are now influenced by whether they have PP or not

Fixed grab reversals being possible on Signature Grabs

Fixed Signature Grab properties being reset after grab transitions

Removed the Signature Grab auto execute at <35% max health

Signature Grab now has effectively a x4 damage multiplier instead of x2.5 before

Grab QTE sweetspot is now easier

Added dump file creation when failing to save to help identity potential issues with saving

Parry window reduced to 150ms from 250ms

Parry now uses all user stamina

Renamed AdjustableSlot Id "band_thigh_L" to "band_thigh_l" to fix naming inconsistency

Fixed grab "ff_side_mount_finger_v" target feet being posed too low into the ground

Reduced the sound volume of "vibration_vroom" sound

Custom Pose selection can now always select PARTNERED_ANIMATION grab type

Fixed applying rope and other restraints to characters with weapon equipped not blocking their auto attacks properly

Randomly selected color is now more likely to be more saturated

Increased the lighting intensity in outfit icon generation and preview

Fixed the "punish_powerbomb" grab playing animation too quickly

random_char_cards criteria changed to exp spent on level ups instead of total exp accumulated

Modding:

GrabDatas .descript is now displayed on the grab info hover-ui.

Added game_config_xxx.json file (example in /data/_versusmode/) for editing some previously hardcoded variables, including damage of individual grab types

Added GrabData .damageReceivedMultiplier for .victim and each .attackers

enlit3d PATREON 206 favs
VIEWS1
FILES6 files
POSTEDJun 21, 2025
ARCHIVEDJun 10, 2026