Heroine Rumble 2 v0.361 - male muscle slider, new voiceset, new grabs, and more
Download HERE.
Edit: Updated to v0.361, fixed missing grabdatas_wrestling2.json file and added a SURRENDERING trigger for "female_voice6"
This patch includes a new outfit set:
New voiceline set ("female_voice6"):
New grabs:
Muscle slider for males:
And a new animation timeline editor to author default grab camera keyframes (this is what made this patch took a while) plus default camera angles for many of the base game grabs (but not all).
Here is a quick guide for those that wish to use the animation timeline editor to customize default camera keyframes for their own grabs:
First, start a exhibition match, with AI disabled, then have one character grabs another to enter the grab state. Then press F4, you should see something like this:
On the bottom right, press the Misc button and click on the anim timeline editor:
You should see something like this:
Click on the button on region A to change grabs.
Click on the timeline on region B to change the current animation frame.
Use buttons on region C to insert / duplicate (+drag) / delete selected keyframes
The playback button is located in region D
Finally, use the buttons on region E to save the data. Button on left copies the keyframe data to you clipboard and you'll need to open the json file to paste the data in. The button on the right is an experimental feature to write to json file under /test_output/ folder that you can overwrite the game json file with.
Changelog:
Added male muscle slider (that works)
Improved the a$$ area for female muscle slider
Added one new outfit set: "adventurer_set" with TORSO+WAIST, ARM, LEG and COAT_TOP pieces
This was originally meant to be a novice set, like the ones you start out with in MMOs, but it works pretty well for a western cowgirl (not that kind) or steampunk aesthetic too.
Added one new voice line set: "female_voice6" - this is a mature, deep voice
Added three new PUNISH single Loop grabs: Backdrop Driver, Piledriver2 and Body Slam2
Added two new threesome grabs that only requires 1 male/futa attacker: Stacked Missionary and Standing Ballerina
Added a threesome version of Strip
Improved handling threesome grabs with different attacker requirements to make it more permissible
Added new Timeline Editor to make authoring grab camera keyframes better
Added default camera keyframes for many of the base game grabs
Grab target reaction dialogue is now triggered at 50% of the grab progress instead of at start
The announcer sound type is now influenced by the voice sound volume controls
The dialogue trigger CAUGHT_TARGET is now played only 30% of the time on initiating new grab instead of 100% (it was blanking out all other attacker grab lines)
the dialogue trigger RALLYING_FROM_SETBACK now checks for whether the target has surrendered and is defeated before triggering
Added 2 new dialogue trigger PERFECT_DODGE_OR_COUNTER (self explanatory) and IN_HIGH_SPIRITS (when KOing foes at high self HP values)
AI will now walk away and turn when facing away from target
Tweaked AI to make it more likely to use H grabs
Party Loadout no longer closes when character is in action
Character preview now tracks moving characters, but the offsets (the hold down LMB and drag) behavior may be slightly different than previous due to different implementation
Fixed ScrollBar background not being hidden properly
Fixed PhysicSimController last strand not calculated properly
Removed unused stats.promotionRatio from game
Fixed a game crash when switching items too quickly in the character loadout ui
ScrollGrid now defaults to showing first line instead of last line
AI reversal chance is greatly decreased, however rolling a fail on reversal doesn't grant attacker a free re-grab
Char cards now exports with used mod information on selected outfits and grabs
Added warning message when importing char cards that contains missing mods
Added MOUTH_SENSITIVITY_BONUS
Outfit "strap_on" now requires "bodyType": "female"
Removed "Size Difference" Filter in grab selection
Fixed changing outfit doesn't apply muscle slider values correctly
Fixed muscle slider not being applied correctly when rendering unit textures
Grabs that involve 'A$$' as the attacker against 'P****' now removes clothing for attacker
Render to unit texture no longer forces character expression to "expr_:)"