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Scuffed Combat Test v0.301 - hotfix

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Scuffed Combat Test v0.301 - hotfix
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Download link at bottom.

This is a hotfix patch addressing issues brought up in version 3. I also had some time to look into the character import-export system and realized that forcing the character and the incoming card to have the same .unitId may be too restrictive. Simply checking if the character and the incoming card share the same body model may be sufficient. To that end, I've added a new "Change UnitId" checkbox that allows you to import character cards even if the UnitIDs are different, provided that the body models match:

I’m a little surprised by the turnout for the previous poll, as there is usually much more activity on Discord. I have read every single comment, though I won't be responding to them individually.

The option that received the most votes right now is "More Grabs." To be honest, that surprised me as well. There are already hundreds of grabs created by various modders that cover a wide range of scenarios; it's truly difficult to add new grabs that the community hasn't already covered.

You might have noticed that the base game hasn't received new grabs for some time now. This was a strategic decision. I felt I could add more value by implementing features that modders simply cannot; therefore, I believed it was more worthwhile to focus on implementing new features and expanding on existing ones.

The second most popular option was "custom events/dialogue/story," which is likely what the next Heroine Rumble 2 patch will bring. It seems I had the right read on that, as I’ve recently been working on the dialogue_editor - a prerequisite for creating custom events, dialogues, and stories.

Changelog:

Added hide_set.

Added "Show Damage Numbers" under Options -> Content.

Added a new experimental card import flag ("Change UnitId") to allow switching UnitIds as long as the body models match.

Fixed .camera.defaultKeyFrames overriding player camera controls during grabs.

Fixed player party members being too passive.

Fixed the "dripping ass" problem when using poses (pose_1, pose_2, etc.).

PhysicSim now properly supports multiple grids/chains.

Fixed a bug that prevented other parties from starting combat with the player.

Fixed an issue when entering the 2nd+ floor of the dungeon.

Fixed an issue with AI parties starting fights when the other party couldn't enter combat.

Download LINK.

enlit3d PATREON 211 favs
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POSTEDJul 1, 2026
ARCHIVEDJul 1, 2026