LINKANIMATION
I had some reference for this piece, but for the most part I just winged it to get a sense of where my current knowledge stands with ass/butt deformations. I wanted to scrap it multiple times and start over, but the weekly deadline forced me to push through—and looking back, that deadline was crucial. Without it, this project probably would’ve never seen the light of day.
The thigh contact is where I’m starting to understand the best approach, but I’m still far from achieving a clean or good-looking result. I also experimented with subdividing the ass region to add more topology for better shaping, but honestly, it caused more problems than it solved. I’ll likely avoid that approach in the future and rely more on animation instead.
I may try using a Multires modifier to sculpt a better shape and then transfer it back to the base mesh, but I’m not sure yet whether that’ll work.