There is now fish in KKCR.
The plan is that there will be a different type of fish in every level. Autumn Hill High will have neon tetra.
They are largely aesthetical Unfortunately, since this month was difficult to schedule around on my end due to shifting plans and whatnot, I was not able to put out a playtest. HOWEVER.
I do believe Autumn Hill High has a pretty solid first draft as it stands currently! It is pretty much done, barring one secret (and importing all the cleanables that were drawn since last time)Good progress is being made, I feel!
Castle Matsumoto rework happened a lot earlier than I expected it to, featuring a separate B tile for the last two sections.
I basically switched around a few rooms and split up some of the longer ones. Most of this was from patreon feedback about the demo in the discord server we haveStatue powerup section will happen directly after the exit door room. Jarring at first, as all changes are, but I feel like having the statue section be in 2 parts helps the overall flow of the level
Also featuring a new enter sequence, where you are forced to charge a punch. Hopefully this helps teach the mechanic better. I also feel like this makes the form feel more like the Toy form, with ITS enter animation
Cherrypost has its two backgrounds finished!...Now onto things with no real corresponding images...
Honey Cell data was a bit simplified, now having every cell correspond to a specific value.This.. will unfortunately wipe saves when we eventually do that second demo, but that's just how demos go.
..Zoomies has gotten quite a bit of work over this past month! We don't have anything we can show just yet, but I feel like a lot of progress has been made on it, so that second half can finally be heard in-game.Anyways, I'm gonna be out of state for a week, but hopefully next month can be pretty productive as well. Thank you for reading!!-Fuzzy