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Release 5 download
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DESCRIPTION

This is the download and installation post, go here for the changelog/contents

Latest update on 14/03/2026: Fixed pixelated puddles. The drive download link is the same but the contents have been updated, so if you received the download link via email or DM it will still work and contains the fixed version.

Download and installation instructions

Go here if you prefer a video guide (by Goddchen on youtube, covers recommended mods + volumetrics, although skip Planetshine since it's obsolete with Deferred), otherwise follow my instructions:

Download and install Release 5[Patreon download link] [Drive link]To install remove any existing config packs for EVE (BoulderCo, AVP, SVE, Spectra, 64k clouds, KSRSSVE, etc), remove any existing versions of Scatterer and EnvironmentalVisualEnhancements, then merge your GameData folder with the one included in the zip (drag and drop the included GameData in your KSP directory and they will get merged, do not put GameData inside GameData).When done you should see the following folder structure:

Do not reinstall Scatterer or EVE via CKAN.To stop CKAN from overwriting Scatterer and EVE, open CKAN, locate Scatterer and EnvironmentalVisualEnhancements Redux, then right click -> labels -> held, this will stop CKAN from overwriting them.If you start the game and the screen is pink that means you mixed files from different versions of Scatterer and EVE.

Download and install deferred

Needed for puddles, screen-space reflections, and generally better lighting. Get CKAN and use it to install Deferred. CKAN is recommended because it automatically handles dependencies and mod conflicts. If you want to install it manually go here and follow the instructions.

(Optional) Install TUFX

Optional but the ambient occlusion added by TUFX works well with Deferred and is important for good lighting. Use my TUFX profile or your profile of choice with ambient occlusion enabled. If you want to use my you can select it in-game from TUFX menu (see image)

(Optional) Install Parallax-Continued

Parallax-Continued uses detailed PBR textures to make the terrain look amazing and adds dense vegetation and grass as well as improving how the planet surfaces look from orbit. Highly recommended.

(Optional) Configs for RSS and OPM/MPE/JNSQ planet packsI only make and provide configs for the stock system, if you play with other planet packs you need an appropriate volumetric config.

RSS: Sol by BallisticFox is recommended

CKAN Install instructions by BallisticFox and Hayden copied from BallisticFox's discord:

Open CKAN, go to Settings → CKAN Settings. Under "Metadata Repositories", click "New". At the bottom of the "Add Repository" list, select "Sol". Click "Add". Close the CKAN settings window.

Select Sol-Configs, hit apply, it should guide you through everything! If you're using RP-1, select the express install and on the Graphics selection page, select Sol Core

OPM/MPE, you can choose between:

Outer Planets Mod Volumetrics by ArgentGamer

OPM/MPE Volumetric V5 configs by VIJ2

JNSQ: JNSQ Volumetrics continued

Documentation

You can read the wiki here, it covers everything about how the volumetrics work, how to configure them and what the different textures do.

Reporting issues

To report an issue please add screenshots of the issue, reproduction steps and your KSP.log file, you can then share these files via filebin or google drive, these elements help the issue be properly diagnosed and fixed.

Updates since initial release

14/03/2026

Fixed pixelated puddles after a long time in-game

03/01/2026

Documentation update

Improved cloud upscaling:

Fix pixelation in motion when thin clouds/fog passes in front of thicker clouds, this was especially bad when very thin fog passes in front of farther away clouds and causes them to pixelate.

Fix smearing on overlapped cloud layers at long distances

Reduce trailing artifacts on clouds on fast camera movements

Add ability to set cloud layer linear speed relative to the planet's radius, or as angular speed instead of defaulting to linear speed at layer's altitude. Makes it easier to sync layers to each other and avoids them desyncing when rescaling the planet's radius (eg planet rescales that don't modify the cloud configs). Default to existing behaviour (linear at layer altitude) for compatibility

Fix singularities in cloud flowmaps causing visible discontinuities/artifacts on Jool

Improve Jool 2d (orbit view) flowmap

Fix puddles shifting/moving around in some cases

Improve ocean generation and scene switch times by generating ocean spectrum and variance on the GPU. Thanks to @Phantomical/steamroller for the tip and initial parallelized CPU version.

Small performance improvements in ocean FFT shader

Fix square artifacts on ocean surface on NVidia 50 series GPUs

Fix some case sensitive cloud texture paths for Linux. Thanks to @pipai for the tip

12/10/2025

Scatterer

Fix scatterer causing darker ground ambient/reflection in reflection probes

VR fixes by JonnyOthan

Fix duplicate instance message when switching scenes in editors

Deferred (download separately)

Fix nested reflections in reflection probe causing overbright reflections on minmus flats

30/09/2025

Fix Scatterer causing parts in the VAB to become dark.

Deferred fixes (download/update separately)

Fix Deferred SSR getting "phantom" bright white reflections on Minmus when there is nothing to reflect

Fix some issues with SSR becoming black

Force-enable reflection probes to fix some users getting no ambient lighting because they disabled it

29/09/2025:

Fixed a serious issue causing kraken attack when switching to map view.

blackrack PATREON 64 favs
VIEWS1
FILES3 files
POSTEDSep 28, 2025
ARCHIVEDJun 10, 2026