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Sava - AI Follower Public Test

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Sava - AI Follower Public Test
DESCRIPTION

Hello friends!

I'm releasing the AI follower as a public test. I'm sure she still needs work, but I want everyone to give her a try. User guide and requirements are below. Please post comments if you find issues.

Please consider signing up to my Patreon. I really need the help and funds right now, especially as my toolset has increased in cost and diifficulty.

Sava - Werewolf Follower with AI

A loyal Nord warrior with three combat styles, dynamic outfits, werewolf transformation, and full SkyrimNet AI integration.

Key Features

Three switchable combat styles: Archery, Two-Handed Greataxe, Dual War Axes

Fire-enchanted weapons that auto-scale across 7 tiers as you level

4 outfit slots that auto-switch based on location (adventuring, sleep, town, home)

Werewolf transformation in combat with full visual FX

SkyrimNet AI integration (optional) for dynamic, context-aware dialogue

Assignable home location with dismiss-to-home

Summon spell to teleport her to you from anywhere

Custom bleedout recovery and player death reactions

Requirements

Skyrim Special Edition (any version including VR)

SkyrimNet (optional) - Enables AI-generated dialogue, voice, and intelligent action dispatch. Without it, Sava functions as a very limited basic vanilla follower.

SkyrimNet User Guide (still being worked on but helpful)

SkyrimNet Discord - Get the best help for SkyrimNet here

ColdSun's Visions Asset Pack (latest version)

XP32 Maximum Skeleton Special Extended - XPMSSE

SKSE

Backported Extended ESL Support (for older versions of Skyrim SE)

Overview

Sava is a Nord warrior you'll find at the Sleeping Giant Inn in Riverwood. Born in the Pale near Dawnstar, she was raised on warrior traditions and carries the beast blood of a werewolf -- a source of both power and occasional vulnerability. She's warm, direct, and fiercely loyal, adapting her fighting style, gear, and behavior to suit whatever you need.

Getting Started

Find Sava at the Sleeping Giant Inn in Riverwood

Talk to her and choose the recruitment dialogue to bring her along

Receive the Summon Sava spell automatically on game load or start -- use it anytime to teleport her to your side

She'll begin following you. You should pick a combat style for her as soon as possible.

Summon Spell

Cast the Summon Sava spell from your spell menu to teleport her directly to you. Works from anywhere in the world. A portal effect appears at the summon location. The spell will notify you if she's already nearby (within 300 units) or if something prevents summoning.

Dialogue Menu

Talk to Sava to access her main dialogue menu:

Option -What It Does

Follow me - Resume following you

Wait here - Hold current position

I need you to do something - Enter command mode (point at things for her to interact with)

Trade - Open her inventory for trading

I'd like to change your outfit - Opens outfit selection submenu

Let's talk about combat - Opens combat style selection

Let's talk about home - Set or clear her home location

Rest and look around - Enter sandbox mode (she'll sit, lean, wander)

I'll see you at home - Dismiss her to her assigned home (or Riverwood if no home set)

Combat System

Three Combat Styles

Switch Sava's combat style through dialogue ("Let's talk about combat"):

Style - Weapons - Behavior

Archery - Fire-enchanted bow + arrowsKeeps distance, ranged spells

Two-Handed - Fire-enchanted battleaxeAggressive melee, power attacks

Dual Axes - Two fire-enchanted war axesFast dual-wield, spellsword hybrid

Each style has its own spell loadout and combat AI tuning.

Weapon Tier Auto-Scaling

Sava's weapons automatically upgrade as you level. No action needed -- she'll notify you when she acquires new gear.

Player Level - Weapon Material

1 - Steel26 -Orcish31 - Dwarven41 - Elven52 - Glass63 - Ebony74 - Daedric

All weapons are fire-enchanted. Tier is checked approximately every 30 seconds.

Outfit System

Sava has 4 outfit slots that auto-switch based on where you are:

OutfitTriggers - When...

Adventuring - In dungeons or wildernessSleep - Near beds or bedrollsTown - In cities, towns, settlements, innsHome - At her assigned home location or player houses

How Auto-Switching Works

Every few seconds, Sava checks her surroundings and switches to the appropriate outfit. Priority order: Home > Town > Sleep > Adventuring. She won't switch during combat, while mounted, while sitting, or in werewolf form.

Customizing Outfits

Sava doesn't come with any outfits. You must add items to each outfit first.

Select "I'd like to change your outfit" from her dialogue menu, then pick which outfit slot to customize. A container opens where you can add or remove armor pieces. Only armor items are accepted -- weapons and misc items will be rejected.

To return her to her original look, select "(Reset Outfit)" from the outfit menu.

Home System

Setting a Home

Travel to where you want Sava to live

Talk to her and select "Let's talk about home"

Choose "I want you to live here"

That location is now her home

When she's near her home, she'll auto-switch to her Home outfit. When dismissed, she'll travel back to this location.

Clearing a Home

Select "I want you to move" from the home dialogue. She'll revert to her default behavior and return to the Sleeping Giant Inn when dismissed.

Werewolf Transformation

Sava carries the beast blood. When enabled, she has a chance to transform into a werewolf during combat.

How It Works

Trigger: chance during combat

Cooldown: 5 minutes

Duration: Stays in werewolf form until ~12 seconds after combat ends

Revert: Automatically reverts to human form after combat, restoring her outfit, weapons, and normal behavior

During Wolf Form

She will not speak -- no dialogue, no AI-generated lines, no combat chatter

She fights as a pure beast using werewolf attacks

She is briefly invulnerable during the transformation animation

After reverting, she resumes all normal behavior including AI dialogue

Bleedout & Recovery

When Sava takes enough damage, she enters bleedout (goes down on one knee). After a few seconds, a recovery scene triggers:

She receives a healing potion and restores 100 HP

She gets back up and continues fighting

If the player dies while Sava is recruited, she reacts with a death scene.

SkyrimNet AI Integration

This entire section requires the SkyrimNet mod. Without it, Sava works as a standard follower with traditional dialogue. With it, she becomes a fully AI-driven companion with contextual speech and intelligent action understanding.

What SkyrimNet Adds

SkyrimNet gives Sava an AI-powered personality. She'll:

React to events with unique, context-aware spoken dialogue

Understand natural language -- talk to her conversationally and she'll respond intelligently

Execute actions based on what you say -- ask her to switch combat styles, change outfits, set up a home, and more

Remember context -- she knows her current combat style, weapon tier, outfit, home status, and werewolf state

Autonomous Reactions

These happen automatically without any player input. Sava reacts to what's happening around her:

Reaction - When It Triggers - Cooldown

Combat start - She draws weapons and enters a fight - 60 secondsCombat victory - All enemies are defeated - 45 secondsHit reaction - She takes significant damage (scales with health %) - 30 secondsBattle commentary - Mid-fight attack lines (30% chance per check) - 45 secondsIdle comment - Random thoughts while exploring~2 game hoursGear commentary - Comments on weapons and armor~4 game hoursNew location - Arriving at a new named location1 - 20 seconds per locationPlayer bumps into her - Physical collision with the player - Per occurrenceDiscovers a body - Notices a dead NPC nearby - Per occurrence

All autonomous speech is suppressed during werewolf form.

AI-Dispatchable Actions

These are things you can ask Sava to do through SkyrimNet's dialogue. Just talk to her naturally. Here are example prompts:

Combat & Werewolf

What You Want - Example Prompts

Switch to archery - "Use your bow" / "Fight from range" / "Switch to archery"Switch to two-handed - "Use your greataxe" / "Go melee" / "Two-handed fighting"Switch to dual axes - "Dual wield" / "Fight with two axes" / "Use both your axes"

Outfits

Sava doesn't come with any outfits. You must add items to each outfit first.

What You Want - Example Prompts

Wear adventuring outfit - "Put on your adventuring gear" / "Wear your armor"Wear town outfit - "Change into town clothes" / "Put on something casual"Wear sleep outfit - "Change into sleepwear" / "Put on your sleep clothes"Wear home outfit - "Wear your home outfit" - / "Put on something comfortable"Customize an outfit - "I want to give you some items for your Sleep outfit" / "I want to give you some items for your adventuring outfit" / "I want to give you some items for your home outfit" / "I want to give you some items for your town outfit"Undress - "Take off your clothes" (not available in towns/cities)

Home & Location

What You Want - Example Prompts

Set home - "This is your new home" / "Live here" / "Make this place your home"Clear home - "Move out" / "This isn't your home anymore" / "Leave this place"

Companion Management

What You Want - Example Prompts

Open inventory - "Let's trade" / "Show me your inventory" / "Carry this for me"Rest/sandbox - "Take a break" / "Rest here" / "Relax for a bit"Stop resting - "Let's go" / "Get ready" / "Time to move"Recruit - "Come with me" / "Follow me" / "Join me"Dismiss - "Head home" / "I need to go alone" / "Time for us to part ways"

Tips for SkyrimNet Interactions

Be conversational -- Sava's AI understands natural speech. You don't need exact phrases.

Give her time -- AI dialogue generation takes a moment. Don't spam requests.

She knows her state -- Ask her what combat style she's using or whether werewolf is enabled and she can tell you.

Outfit customization vs. wearing -- If you want to give her new items, say something like "I have some gear for you" (opens the container). If you want her to switch to an existing outfit, say "put on your town outfit."

She won't talk as a werewolf -- This is intentional. Snarling beasts don't have conversations. All AI dialogue resumes after she reverts.

Context carries over -- Events during werewolf form (like transforming and reverting) are remembered by the AI. After reverting, she may reference what happened.

FAQ / Troubleshooting

Q: Sava isn't switching outfits automatically. A: Make sure you've added items to the outfit slot via the customize dialogue. Auto-switching only works with configured outfits. Also check that she's not in combat, mounted, sitting, or in werewolf form.

Q: Her weapons aren't upgrading. A: Weapon tier is checked every ~30 seconds based on your player level. If you just leveled up, wait a moment and she'll upgrade. You'll see a notification when it happens.

Q: SkyrimNet dialogue isn't working. A: Verify SkyrimNet.esp is active in your load order. Sava checks for SkyrimNet at runtime -- if it's not present, all AI features are gracefully skipped.

Q: She's talking during werewolf form. A: This shouldn't happen. She's added to SkyrimNet's actor blacklist during transformation and all DirectNarration calls are individually guarded. If you encounter this, please report it.

Q: Where does she go when dismissed? A: If you've set a home location, she goes there. If not, she returns to the Sleeping Giant Inn in Riverwood.

Q: Can I use her without SkyrimNet? A: Yes, but she is a very basic follower with zero extra lines.

Q: The summon spell says "Sava is already nearby." A: She's within 300 units of you. Look around -- she's close.

Compatibility

Works with or without SkyrimNet (all AI features are soft dependencies)

Does not use the vanilla follower system (PlayerFollowerFaction) -- should be compatible with follower management mods

Uses custom AI packages, combat styles, and outfit system -- no vanilla record edits

Credits

Built on the Custom Follower Baseline framework (with additional customizations)

SkyrimNet by the SkyrimNet team

Files

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POSTEDFeb 11, 2026
ARCHIVEDFeb 11, 2026