Devlog #3
Hey patrons, devlog #3 is here!
Unfortunately, I still haven't drawn the main heroine yet, so not much NSFW content to show this time. These past few weeks I've been focusing on the gameplay side of things.
Here's what's new:
First version of the main menu
A collection tab showing all the perk cards and chips currently in the game
A shop phase between rounds
A scoring animation
I actually thought about skipping the shop at first, but after some brainstorming I decided to keep it. The shop economy is inspired by Hearthstone Battlegrounds. It's stocked with instrument cards and chips/tokens. Instruments let you upgrade and edit your cards and deck, while chips/tokens are used to reroll the shop. A lot of these were inspired by cards from Balatro and Hearthstone.
Since the last devlog, I also made the scoring animation much cleaner, Balatro-style. Each card gives its chip bonus one by one, then perk cards add their mult bonuses in order, and finally the formula hits: chips × mult = final score.
Thanks as always for your support! I'll try to make up for it and share some news about the NSFW side in the next devlog. I'm also aiming toward a playable demo, if I had to guess, maybe August for the first version.