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GBH3 (Working Title) Progress Report - 20260430

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GBH3 (Working Title) Progress Report - 20260430
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DESCRIPTION

Thank you for your patience. Here is the latest progress report for GBH3 (working title).

Current Status and Schedule

The core system is mostly complete, and I am currently focused on testing and bug fixing. If everything goes smoothly, I plan to release an *alpha version in early May.*

Please note that the alpha version will only feature Senri's story and combat. I apologize for the limited content despite the long development time; this is due to my slow production pace. I appreciate your understanding.

Future Plans

Senri's Defeat Scenes: These are planned for a future update.

Integration of "GBH-Another Story": I am considering merging this in the future and aim to implement it as soon as possible.

Design & UI

At the moment, the interface remains close to the RPG Maker defaults. I haven't decided how much I will refine the visuals yet, as I need to balance this with other development priorities.

Combat System

The current combat system follows a format where players *choose actions based on the enemy's attack patterns and elemental attributes.*

Examples:

*Enemy in Physical Counter stance* -> Use Ranged Attacks

*Enemy uses Ice Magic* -> Use Fire Attacks

Future changes to this system are undecided. I want to avoid making it overly complex—partly because I don't want to overcomplicate things for myself, either!

Regarding QTEs and Other Elements

I initially didn't plan on including QTE (Quick Time Event) elements, but this might change. However, I want to avoid any mechanics that force players to stare at a gauge and ignore the on-screen animations.

I am open to other ideas as long as they are within my technical reach. I hope to gather your feedback and suggestions once the alpha version is released.

Boko877 PATREON 511 favs
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FILES2 files
POSTEDApr 30, 2026
ARCHIVEDApr 30, 2026