Thank you for your patience. Here is the latest progress report for GBH3 (working title).
Current Status and Schedule
The core system is mostly complete, and I am currently focused on testing and bug fixing. If everything goes smoothly, I plan to release an *alpha version in early May.*
Please note that the alpha version will only feature Senri's story and combat. I apologize for the limited content despite the long development time; this is due to my slow production pace. I appreciate your understanding.
Future Plans
Senri's Defeat Scenes: These are planned for a future update.
Integration of "GBH-Another Story": I am considering merging this in the future and aim to implement it as soon as possible.
Design & UI
At the moment, the interface remains close to the RPG Maker defaults. I haven't decided how much I will refine the visuals yet, as I need to balance this with other development priorities.
Combat System
The current combat system follows a format where players *choose actions based on the enemy's attack patterns and elemental attributes.*
Examples:
*Enemy in Physical Counter stance* -> Use Ranged Attacks
*Enemy uses Ice Magic* -> Use Fire Attacks
Future changes to this system are undecided. I want to avoid making it overly complex—partly because I don't want to overcomplicate things for myself, either!
Regarding QTEs and Other Elements
I initially didn't plan on including QTE (Quick Time Event) elements, but this might change. However, I want to avoid any mechanics that force players to stare at a gauge and ignore the on-screen animations.
I am open to other ideas as long as they are within my technical reach. I hope to gather your feedback and suggestions once the alpha version is released.