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Update 0.35.2

And 35.2 because I still messed up something ^^' Now it should be working properly.

Update 0.35.1

Sorry that it took a while longer than I expected. A big portion of old Scrap content was corrected, with addition of some new events with him. There's some stuff to do on the farmstead as well. One part for Bottom Logan route and one for Normal Logan - in this I had a chance to add something with Blake and Dulrig (With the dwarf you can have a new scene if you already have a heart with him).

I know there was some issues with the witch and her quest. I think this update should fix it. Also the problem with refusing the witch and sudden changes in the quest log.

Download ($1 Patreons) - The files are now on a private itchio page, the access is limited to patrons (It's going to ask you to connect with Patreon). You don't need to have itchio account to get access to it. Every person gets their own personal Key. Sharing this key may result in someone else claiming it for you.

Download ($5 Patreons) - Build with the gallery. The same rules applies as with the link above.

IMPORTANT:

If during game you will see “WIP” it means Work in Progress and that part is still not finished.

PART 1: CONTENT

Home

Crow – Message from the witch (Req: Iron Blood Village Unlocked, Finished nightmares with Nameless)

Nameless Visit (Req: Accepted or Refused help from the witch)

Wolbauk Training

Study Screen – Healing Salve added

Crafting arrows (Req: Blake/Dulrig arrow talk done, Sparking Seed/Poison Extract in the inventory)

Bareshade

Blake - Crafting arrows (Req: Arrow quest for Nauxus done)

Blake - Helping with the gloryhole (req: Normal Logan, finished Country Road, started working on a glory hole)

Northcrest

Dulrig - Crafting arrows (Req: Emerine and Glafire stones brought back to him)

Dulrig - Helping with the glory hole (req: Normal Logan, finished Country Road, started working on a glory hole)

Swamp

Witchhut:

Mind protection (Req: Seeing Crow at home)

Quest: Rat fur (Req: Accepted the witch offer, night witch)

Wasteland

Location

New options (Wolbauk fight, Item find)

Iron Blood Village

Location:

Start of the challenge (Req: Talk about trust with orgram again, then come back the next day)

Wolbauk’s Pen – unlocks possibility to leave mounts here and also a new NPC, Roghak (Req: Doing the first challenge)

Explore the village – you can get kicked from the village if you do that before challenge, nothing after the challenge for now

Roghak:

Talk: Ask about him

Talk: Asking about wolbauks

Talk: Sick mounts (Req: Successfully treating the wolbauks in the pen)

Talk: Leaving mounts

Barter shop (For details look into changes and bug fixes part)

Private Tent:

A place to sleep and craft (Req: Finished challenges)

Orgram:

Broke the rule (If explored the village before finishing challenges)

Quest: Taming a wolbauk

Quest: Test of strength

Quest: Group challenge

Quest: Final test

Plains of Death

Location:

Explore

Path to the shrine (Req: Group challenge quest in progress or finished)

Dungeon:

Whole new dungeon with two levels (Including fights with vultures and harpies, some obstacles, treasures, camping with Groth)

Shrine:

Offering equipment

Enemies:

Harpy (Male/Female)

Vulture

Wolbauk

Items (For details look into changes and bug fixes part):

There are more bows available

There are more arrows available

PART 2: GUEST WRITER CONTENT

Dylan:

More options in Feeding Scrap talk

Second bath

Wisdom:

Sneak around the farmhouse (Req: Bottom Logan, chance to happen between 15:00 and 20:00 in certain days)

Make gloryhole great again! (Req: Normal Logan, even start when you sleep at farmstead. It needs around 14 days to complete, but you can speed things up with a few events: finding Lenny in Bareshade, asking Blake and Dulrig for help. It unlocks the content that was previously added for bottom Logan path)

PART 3: VISUAL ASPECTS

Zoroj’s addition:

Naked alt for Groth

Alternative expressions for Groth and Orgram

Gavel’s background:

Forest Path background is finished

PART 4: CHANGES AND BUG FIXES

Barter:

New way of shopping – exchange items for other items. As some other races won’t necessary use human coins, there’s an option to barter now. It will be added to the lizard tribe with the acolyte that was exchanging stuff for earth moss, also the orc tribe will use this method as well.

Enemies:

Some enemies got an ‘aerial’ trait (Bats, Hortnets, new enemies in this update). Aerial units are more difficult to hit with melee weapon, encouraging to use ranged weapons. Some of those creatures have a skill that gave them ‘fly’ status. They can’t be hit by melee weapon at all, but hitting them with ranged attacks gives chance to take down to the ground which deals additional damage. Bombs still works on those enemies.

Bandit, Barrel, Lizardman Warrior, Werewolf, Orc Brute, Northcrest Guard – Those enemies have some new actions during the battle (I used some of the ideas from a picture I’ve got for a birthday).

Items:

A small tweak to the amount of items that can be crafted with higher crafting skills

Arrows can be made in the workshop if the player knows the design

Bows have slightly increased damaged, but in cost of lowering the dodge. Most of the arrows got a trait that they lower the opponent’s protection by half.

Some of the new stuff can be bought in the Northcrest, there’s a new merchant in the marketplace.

Gunnar:

Gunnar and Caravan options in Bareshade are now only available on Monday, Wednesday, Friday and Sunday.

Some of Gunnar's dialog and talk options on the River Path have been updated to consider your past experiences with him and the bandit camp.

Others:

Some minor fixes here and there.

Hyao PATREON 850 favs
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POSTEDAug 29, 2021
ARCHIVEDJun 10, 2026