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Good evening, everyone! 🌙
I’m thrilled to share some exciting progress with you all. I’ve spent the day locked in the studio, and I’ve finally nailed the look for the latest piece!
Here’s what’s been done today:
Weights & Rigging: Smooth movement is a priority, and the weights are now perfectly dialed in.
UV Mapping: Clean UVs for maximum texture clarity.
Final Texturing: The materials are looking incredibly realistic
I still have a lot of work to do because I don't have the game version yet; it's still in its green version in Blender.