I've created a public repository on GitHub that contains the low-memory heightmap rendering code used in my terrain video.
You can access it here: https://github.com/vercidium-patreon/glvertexid
This is the second in a new Free Friday series where I share small standalone projects.
Let me know in the comments what I should share next Friday.
GitHub Integration
The GitHub integration is now fixed and all paid Patrons should have access to the full engine source code, as well as the source code used for each video.
GitHub support said:
"The engineering team identified a flaw in the sync between Patreon and GitHub when you have as many Patrons as you do"
so thank you all for joining this Patreon!
True Volumetrics
My next video is about faking volumetric lighting using a much faster technique.
To compare the performance of my approach against true volumetric rendering, I had to... implement volumetrics!
This was pretty fun to implement, check it out:
As always this wasn't a smooth process, here are the failures and glitches:
All video games are a mathematical illusion