I haven't created a video this month, but I do have a new Free Friday repository for you!
You can access it here: https://github.com/vercidium-patreon/streaming
This repo shows how to stream textures from disk to the GPU, completely stutter free. This covers many aspects of 3D rendering such as:
multithreading
fences
PBOs
pools
shared contexts
Texture streaming is something I've struggled to learn for a long time, and it's a difficult concept for many beginners. I hope this repository makes it easier for you to learn.
The next video will be about networking and time travel.