Hi all, I've created an expression of interest form for my Raytraced Audio system. This will help me understand which engines, languages and features you're most interested in.
Also, I found this early version of the animations in the latest video, from November last year. The video came a long way!
GitHub Updates
I've merged my audio branch back into main, which contains all the animations for the latest video (minus the rays). Run devlogs.sln to see the animations.
Keyboard shortcuts are available here.
My current todo list:
Answer YouTube comments
Reply to your emails and messages
Fix black textures on AMD GPUs
Follow up if the engine works on Linux
Building fails if not cloned into a folder named 've' [fixed]
Fix terrain sinking
Finish porting a barebone version of Sector's Edge to the Vercidium Engine, to be used as a raytraced audio sandbox
Replace paid assets with low-poly decimated versions
Future Patreon Posts
I have a few more posts planned about:
Optimised terrain shadow rendering
Cloth rendering
Porting Sector's Edge to this engine (forward rendering, optimisations and more)