DESCRIPTION
How do enemies react to the player, their surroundings, and other enemies? Much has been improved from past games, and we have a deep look into these systems.
I want to think all the community members who worked on the Miro Board, and especially Rowleto for writing major chunks of this series script, and helping me understand the more technical aspects.
Also, thank you to dirtkiller and Kayla for looking over and improving that script to ensure everything we discuss is accurate.
I'd also like to thank Spzi for the work on the thumbnail, excellent work.