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New Update - September 30th / October 2nd

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New Update - September 30th / October 2nd
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Hi everyone. There is a new update now available.

Download Here: https://www.patreon.com/posts/for-gold-and-37165330

October 2nd Change Log:

Fixed the issue with Frame Scaling / Resolution Scaling in Single Player, FiveM and RageMP

Added tessellation to ocean water (EnableWater)

Added the ability to change emergency vehicle light intensity under [LIGHTARTIFICIAL]

Added Subsurface Scattering (SSS) to all character and pedestrian models (EnableSubSurfaceScattering)

Added the 'WetnessAmount' parameter to [RAINREFLECTION] for each time of day

September 30th Change Log:

Updated previously added roads with improvements to the specular texture and models

Added new high-quality parallax roads, pavement textures and smoking manholes to the area surrounding Legion Square as part of the roads overhaul

Added a new Palm Tree model and new Olive Tree model with improved textures, proper vertex paint, LOD models and tessellation as part of the vegetation overhaul

Added high-resolution fire, muzzle, tracer and smoke particle textures

Added a high-resolution texture for both the interior and exterior of burnt vehicles

Increased the emissive intensity, size and duration of various fire particle effects for realism purposes. Increased visibility and duration of fire ignited by shooting petrol via jerry can

Fixed z-placement of ember particles on campfires across the map

Improved vehicle explosions by increasing particles count, adjusting particles size, increasing size of explosions and modifying the duration of various explosion effects

Slightly increased the intensity of the shockwave effect after blowing up a vehicle

Increased the amount of glass fragment particles when shooting out vehicle windows. Glass fragments now stay on the ground for up to a minute

Added dust devils to the countryside desert location. Spawns about every five minutes in-game (Thanks Modifiver)

Further adjusted the global and fullbeam intensity of vehicle headlights for a more balanced look

Reduced the emissive intensity of lights on the Space Docker vehicle. Now it looks fine when used in combination with the "Brighter Emergency Lights" add-on

Removed the Crucial Fix Coffee building from FiveM due to a conflict with custom interiors used online

Upgraded the Vanilla Unicorn Strip Club for Platinum Supporters. Includes new high-resolution parallaxed textures, neon lights and an improved atmosphere

Added a new experimental Bloom shader

Created a new optional add-on for FiveM called "Roads Overhaul Pack" for easy add / removal purposes

Fixed a bug where the game would crash when an explosion occurs at certain gas stations

Fixed an issue in FiveM and RageMP with the tonemapping suddenly changing in Foggy weather when you travel between Los Santos and Blaine County

Fixed an issue with lights not showing properly on the Sprunk banner and at the Gentry Manor hotel located in West Vinewood

Fixed an issue with the LOD model for the Gentry Manor hotel not showing building lights. This issue is present in vanilla GTAV

Fixed an issue with the LOD model and textures popping in for the Flow Water banner on the Pacific Standard bank building. This issue is present in vanilla GTAV

Fixed an issue with missing bark textures on new palm tree models

Fixed an issue with missing collisions on new palm tree models

Fixed an issue regarding low FPS when outside the Vanilla Unicorn strip club or the Car Wash in Strawberry while using the "New Street Lights" or "Decreased Vanilla Street Lights" add-ons

Fixed an issue with incorrect water reflections near the Land Act Reservoir at night time

Fixed an issue with the mirror floor tiling at the Little Seoul Metro Station

Fixed an issue with incorrect LOD textures on the boardwalk near Vespucci Beach

Added working support for altV once again

Misc. adjustments and tweaksKnown Issues:

Collision placement is not proper with the new Oive Tree model. This will be fixed in the future. It will take time to fix this because we have to edit dozens of .ybn files.

Farthest LOD on the new Olive Tree model is still using the vanilla tree. This will be fixed in the future.

Thank you for your support!

razedmods PATREON 37 favs
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POSTEDSep 30, 2020
ARCHIVEDJun 10, 2026