Crush Corp - Alpha_v0.2.0 (Download)

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Hello Everyone!Here is the long awaited update.First I would like to say how appreciative the team is of everyone's patience in getting this update out. Thank you very much for waiting!I am happy to say the game is in a better state with many of the bugs fixed. There are still some errors present, but have been deemed relatively minor. This update has mostly been tower-centric, with much of the development time going to improving player mechanics and the new chemistry system. The city-wide destruction system also took a healthy chunk of time. All of which is very necessary for the scope of the game.After the final pass on this update cycle, focus will be on the arena, more size related mechanics, and full VR support. The game is also in need of a serious audio pass so that will be coming soon as well.IMPORTANT:Most of the work discussed in the Devlogs before this point all apply, but some things will be listed below for convenience. Currently the Emi event has enough animation, but is still being mechanically worked on and is intended to be released as part of a second pass of this cycle in a few weeks. There is also another interactive event in the works which takes advantage of the same systems. Some changes made to the arena logic aren't in this pass either (such as additional animations), but will be coming before the next update cycle.Additionally, as clearing the Shizune event is tied to the Performance Review, it is still not possible to clear it. However, it has been moved back a few days to give you more time before the inevitable.I hope everyone enjoys the new content and mechanics!The changelog below is heavily truncated in favor of brevity, but I'll be posting a more detailed one here later as well as on the discord.Shortened Changelog:- 3 Events (2 major, 1 minor)- 25+ new signals (including 3 animated signals)- New Chemistry System: - Chemistry Station (For Mixing) - 90+ Chemicals (Including Growth and Shrink potions)- Server Repair Activity- TRASH- Full city destruction (barring a few outliers)- Tiny/Debris sticking system (in use in the arena)- Kill count/damage popup system- Scalable Stat System- Day/Night Cycle- Key Rebinding support- Custom content support (Images/Music)- Several gameplay and mechanical changes- Large amounts of bug fixes- Much more to be elaborated on laterHotfix 0.2.0aa:- Pausing the game while grabbing a prop no longer glitches it- Trash can now notifies the player when full- Avery now hold her clipboard in the menuHotfix 0.2.0ab:- Shadow map resolution now adjusts based on graphics quality (for lower end hardware)- Items no longer spawn through colliders when opening boxes and crates- It is now easier to move the dumpster into the freight elevator- Doors no longer automatically close if physics object is present between- Improved dumpster trash hitbox detection- Fall damage now scales appropriately with size- Pressing escape now closes the inventory- Data chip colliders are now slightly thicker- 'Cargo Deliver' floor texture in front of elevator has been moved down- Pressing escape while reading note no longer uses item in hand- Note getting destroyed while reading no longer soft locks the player

Download Links:https://drive.google.com/file/d/1LnZDyUQ6h_SokQv3GDrG6VNg0NiPPkhj/view?usp=drive_linkhttps://drive.google.com/file/d/1063FkfGcTOmZWZVkb_XnaiVr2sWVyx5_/view?usp=drive_linkhttps://mega.nz/file/cYE3XAxJ#l-X-KbhC9cc3mv-jVaiNuIevO7tC9ZYJbKSjDbLl7M0https://pixeldrain.com/u/wwh5rAAE

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POSTEDJul 15, 2026
ARCHIVEDJul 15, 2026