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Development Log - June 9, 2024

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Last week, I wrote about the experimental features I've been working on, and I think you might appreciate ongoing updates about development progress.

Asset Deduplication Improvements

There are very few unknown variables for this feature. It just remains to be implemented, which is primarily in the source generation.

Shader Decompilation

I've been working on wrappers for some native libraries I might want to use for this feature. When complete, the wrappers will be posted on NuGet, similar to other compartmentalized sections of AssetRipper.

Il2Cpp Decompilation

The plan for this has radically changed since last week. While the original plan would likely work, my friend and I brainstormed a better idea.

I want to train an AI to do the decompilation.

It's bold and might not work, but I feel confident about its potential. We discussed all the implementation details, so now there's only three unknowns:

  • Will it be smart enough to generate correctly?

  • Will it be fast enough to use feasibly?

  • Will it be cheap enough to train efficiently?

Patreon Authentication

I started looking into how I can authenticate user subscriptions, so I don't have to time restrict the releases anymore.

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POSTEDJun 10, 2024
ARCHIVEDJun 10, 2026