Shader Decompilation
This release includes a new experimental shader decompiler, which was developed without referencing the design of the prior decompiler at all. The new decompiler strives to support all variants and preserve perfect semantics. However, it's not yet polished, so expect it to throw errors while ripping some shaders and for there to be compilation errors in Unity Editor. Please report any issues on GitHub.
Platform Support:
Vulkan shaders can be decompiled on any platform.
DirectX shaders can only be decompiled on Windows computers.
What's Changed
Bump SharpCompress from 0.40.0 to 0.41.0 by @dependabot[bot] in #1978
Bump actions/upload-artifact from 4 to 5 by @dependabot[bot] in #1984
Bump System.Text.Json from 9.0.9 to 9.0.10 by @dependabot[bot] in #1988
Translations update from Weblate by @Weblate-Samboy-Dev in #2000
Add new experimental shader decompilation
Time Restriction
This premium edition release reverts to a free edition release on December 21.