Summertime is just around the corner - and we have quite a bit of art to show off as well as a sample of the first song that will be playable in the rhythm game! We're in the process of breaking apart the song and charting it for the first test build - but feel free to give it a listen in the video file that is attached to this post! Our goal for the game's soundtrack is to have a good amount of variety in terms of what genres are being represented, as we intend to pair that with all the variety we're trying to bring into the game visually.
This month is going to be spent finishing up this song with the musician, alongside cementing plans with some of the other musicians we've been in contact with. We hope to keep things moving along, and you'll be able to play the final version of this song in the upcoming test build for Patreon. Later this month you can also expect another VOD archive for anyone wanting to keep up with development - so keep your eyes peeled for that.
( First attempts at various graffiti designs which will be incorporated into backdrops in-game. )
We've been in the process of getting more art elements designed to plaster around the game's interface, as well as various backdrops. Many of the sticker and graffiti designs we've been preparing are for use in the game's UI, columns and various elements on screen getting some additional flare brought out through it.
( Concept artwork that showcases the surreal black-lit underworld setting of the rhythm game. )
As we've been wrapping up finalized assets towards the gameplay layout used in the rhythm game, work has been going towards conceptualizing around characters and the designs found within the game's world. In the coming months you can expect to see more around the game regarding characters and setting. Having multiple artists involved has been allowing us to mix and incorporate many different visual styles and elements.
Once the first test build drops - we'll be starting to implement characters into the game. Characters are designed and themed around their song, with their music giving an idea of who they were as a person (prior to becoming a wandering soul). Having music ready helps with designing and setting up a character, since we have a starting point to work with and can be inspired by the sound of the song.
We're going to be working hard with our musicians this month towards getting everything finished up and ready for the test build. The game's first song is almost ready to go, although we are in the process of breaking things up per sample alongside charting for the game. June may be the busiest month of the year for us with how much we'll be finishing up, but it's exciting seeing everything fall into place.
Thank you to everyone again for remaining patient as we get this build ready to go - we don't want to let you guys down and have been ensuring that all this effort gets to go towards a fun first experience with the game (even if it's an early test build). Remember that game development streams are on Tuesdays and Thursdays on Twitch - be sure to tune in and watch as we work!
Have a good June everyone and stay tuned for more updates!
~ DD