Previous Post

Testing Harriet's rewrite mod

Next Post
Testing Harriet's rewrite mod
DESCRIPTION

Harriet's rewrite mod is now ready to test! Below is a description of the mod's requirements and features:

Changelog:

8/21 - fixed some missing $ signs in the i18n file.

REQUIREMENTS

This mod is made to go with Bountiful Beauties Volume 2 and will have the same base requirements - make sure you have that, which then requires Dialogue Display Framework Continued, Sprites in Detail, and PoohCore.

This mod additionally requires BETAS by Spiderbuttons: https://www.nexusmods.com/stardewvalley/mods/27100

and also requires a core mod called StardewCGEvents which is included in the download. The version included here currently has some added functions that are not in the version uploaded on Nexus yet (from August 18) so don't overwrite it with the Nexus version for whatever reason.

Not tested in multiplayer, but all players will need these mods installed or the game will crash.

Should work with other dialogue mods, but obviously super incompatible with mods that add new art for the original Harvey.

OVERVIEW

I can only write in English, so there's only support for one language right now, but all of the dialogue is in the i18n translation system, so the framework for translating is in there if anyone would like to help with that!

This mod was created because I felt Harvey's original game dialogue was all way too dry for the design I gave to his female version, Harriet, focusing too much on his job or unsolicited health advice. All dialogue and heart events have been rewritten to introduce a new sleepy, floaty kind of personality while still keeping the character's vanilla traits. She still takes the health of the townspeople very seriously and is fascinated by airplanes, but she's not so good at watching her own health, and ends up staying up too late all the time! As a result she's rather absent-minded and tends to forget something important while getting dressed...

Some changes have been made to her daily and weekly schedules. Note that there could be mod conflicts when used with other mods that alter NPC schedules, so below are her changed schedules so you'll know if things are working:

Spring/Summer, Mondays and Wednesdays:

At 8:30AM, she walks to the Clinic front counter like in vanilla. At 11:00AM, takes out a book to pass the time. At 2:00PM, falls asleep at the counter. At 3:00PM, she leaves the counter to walk around the spots in town Harvey does in vanilla (Harriet will be at the counter for three hours longer than vanilla). At 6:40PM, she will return home to her room, sitting down at her table to work on airplane models for way too long before going to sleep at midnight.

Winter Mondays/Wednesdays, all season Friday/Saturday/Sunday:

Follows vanilla schedules for the first half of the day on these days, but instead of reading in her room she will now either work on her models or go to the Saloon in the evening to eat for a few hours. The aim is to actually see her go someplace the player might visit, now that she leaves the house on Saturday evenings.

Her Fall work schedule, marriage schedules, and weekly appointments on Tuesdays and Thursdays are not changed.

She now has four heart events featuring new full-screen drawings that will (mostly) change with her current outfit, the player's gender, and the player's hair and skin color, thanks to the magic of StardewCGEvents. She also has one all-new 2-heart event taking place in the Clinic, but that happens to be the one CG that won't change with her outfit because I made it before I decided to add outfit matching. She'll have her coat on no matter what season it is.

Want to see the event CGs again without starting a new game? A new room has been added to the back of the Saloon, where a helpful mascot character will sell you paintings of each CG after seeing the events they're featured in. When I finish more of my mods, their unlocked items will be added to this store! Before you've seen any events, all she'll have for sale is some coffee, though.

(Untested: In the base game, Alex's 14-heart event will change the room where the barrels are, and I'm not sure if I've created the map patch for that correctly. Let me know!

Also, when using SVE I think the 10-heart event painting will appear the day after you first start dating her, because SVE does something weird with the original 10-heart event.)

Using the "interact" button with the paintings will bring up the CG, and they'll change with Harriet's seasonal outfits too!

Finally, during Spring and Fall, there is also a 15% chance per day she'll actually remember to put on her underwear... but then forget something else...

That's about it! I've already done some testing on my own, but there are a lot of dialogue lines I haven't been able to personally see in-game yet, especially in marriage and other later-game content. Time is pretty tight lately between mod work and real life so all assistance in finding bugs is appreciated!

Mud's Art PATREON 129 favs
VIEWS1
FILES2 files
POSTEDAug 21, 2025
ARCHIVEDJun 10, 2026