I had a plan this month, v13 stable would be done at the end and posted online, no matter what. Except, I didn’t count on somebody exposing a tough bug on the second to last day. As this bug has to do with the Class Feature Variants, which were recently announced to become official content, I didn’t want to publish something without having some time to let it be tested.
If the next week doesn’t see another compromising bug, I can guarantee you that v13 stable will be released by coming Monday. I had really wished it to be done in August, finally, but September it will have to be.
So please test this beta again and let me know anything that you find. Small bugs won’t be cause for a new beta release, they will just be fixed in the v13 stable.
The bug that has been fixed needed some re-writing of the spell selection dialogs and as such I could implement something that I had been working on: typing in your spells instead of scrolling through a tiny drop-down box!
Just take care to use TAB to get the field to complete and not ENTER, as ENTER will still close the dialogue (after processing what you typed).
>> Click here for v13.0.0.beta32 <<
( https://www.patreon.com/posts/19406992 )
NEW FEATURE: added a way to type in your spells in the spell selection dialogs. It will also search in the allowed spells and give you a choice if multiple spells match
Added a way to automatically have an attack use the character’s highest spellcasting ability score, with the useSpellcastingAbility attribute
Added mephits as creature options (with help from Undrhil)
Fix backwards compatibility for calcChanges.hp
Fix two-handed weapons being detected wrongly if you add a +2 magical modifier (with help from Smashman)
Fix selecting Superior Technique for the Champion’s second Fighting Style (with help from Smashman)
Fix some spell descriptions not being amended properly if the character adds damage to one roll only
Fix Ring of Shooting Stars: Ball Lightning and Shooting Stars not showing up correctly on the spell sheet (thanks shitney for reporting)
Fix spellChanges attribute in choice object for feats/magic items (thanks /u/zensliev for reporting and Smashman for tracking down)
Fix spells added by calcChanges.spellList not showing up