After a very relaxing holiday, I'm back at it. For once I hope I'm in time (enough) with the new content. This update is a relative small one, with a bunch of bugfixes and just a single new content addition – Spelljammer: Adventures in Space.
The bugfixes is what took the most time for this version, but hopefully now importing a character and adding a special companion (e.g. Find Familiar) will again work as expected.
I hope to get caught up with the missing Unearthed Arcana releases soon. If that will include something for D&D One still has to be seen. I haven't yet read through those playtest rules closely enough to know if an import script is enough to add them to the sheet or more fundamental changes are needed.
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New content: Spelljammer: Adventures in Space
Made if possible for the `abilitySave` attribute of a RaceList object to be an array so that there is prompt for selecting one of the abilities in that array. Only numbers corresponding to abilities are allowed (i.e. “Class” won’t work like it does with `spellcastingAbility`)
Fixed importing feats that grant access to class-specific features (e.g. Eldritch Adept) doubling the amount of allowed selections of that feature
Fixed importing feats that grant access to class-specific features of a class or level that the character doesn’t have (e.g. Metamagic Adept while not being a Sorcerer) not adding the selected features to the third page
Fixed attack entries that are spells but use normal weapon rules (e.g. Shadow Blade) getting bonuses from magic items that affect spell attacks
Fixed menu option to show things affecting attack/spell calculations being greyed out when only magic items are present that add a fixed bonus to spell attacks or spell DCs
Fixed subclass ‘always prepared’ spells not changing when switching subclass for classes that don’t get their spells at 1st level
Fixed the menu on the companion page not opening