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SEUS Renewed 1.0.0 is out!

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SEUS Renewed 1.0.0 is out!
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So, what's next? The first thing I'll work on is moving to a proper deferred + forward pipeline for better handling of transparent rendering. This will fix issues with transparent materials and free up the internal data structure a bit, which will likely improve performance.

Biome-specific features are now possible thanks to the new "custom uniforms" feature of OptiFine! I'll be delving into that as well.

I've got plans to redesign and integrate volumetric clouds and crepuscular rays, as well as work on better handling of reflections from various materials. I'll also be working on the new frontier of utilizing voxelized scene data for light propagation (improved block lighting, light from any block of any color, etc), as well as experiment with bleeding edge stuff like world-space reflections and, purely for experimentation, path-traced GI (don't hold your breath on that one)!

Here's the changelog:

  • added visual effects for blindness and night vision potion effects
  • added entity state color changing (red when hurt, creeper flashing)
  • added option for toggling entity state color changing
sonicether PATREON 45 favs
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POSTEDDec 18, 2017
ARCHIVEDJun 10, 2026