Hey, all! Here's what's been going on with the development of SEUS PTGI E7. The focus for E7 is bug fixes and optimizations.
SEUS PTGI has been long overdue for a deep cleaning. It's built on top of an old beta version of SEUS Renewed, and I've been so focused on adding and improving features that I haven't bothered too much about the more stagnant areas of the project. Having the project cleaned out will make it easier to manage for me, and more easily managed code is always a good thing for a project
This includes a redesign of some things, like the sky model. Since the sky is being sampled by reflections and GI, it's important that the sky model itself is lightweight. So, I've designed a new one. It definitely looks different, and in some cases subjectively worse, but it's still young and I will continue to improve it.
I've also been working on optimization on a low level. Like cleaning the code for the project, this is tedious work, but it has payed off so far and there are already noticeable performance improvements!
I am also working on Minecraft 1.13 compatibility, which is planned for this update. Don't worry, I'll make sure it's still compatible with 1.12.
I hope to get E7 finished within a week, but there can always be unexpected delays. Thank you for your patience!