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Quick progress report on Yen, not done yet but it's a good step forward as, for upcoming steps, I can do a little bit here and there instead of having to find half a day or more as it was the case for previous steps.

What's done :

  • Exporting all models and textures from game files

  • Importing models in blender and fixing location/rotation issues

  • Renaming and parenting most bones from exported models to make them usable

  • Sculpting head and fixing vertices' distortions

  • Transferring body and face textures from exported model to mine

  • Fixing and merging textures in photoshop

Pics 2&3 show the body proportions from current model and the new model. Head was really small compared to the rest of the body in current model.

What's left :

  • Adapting all outfits to body shape

  • Adding eyebrows and eyelashes

  • Rigging all the above and transferring body morphs from body to outfits

  • Converting all textures to correct format

  • Configuring materials/nodes for outfits

  • Configuring skirt's bones' constraints so it moves with legs

  • Parenting all hair bones to each other to make the hair rig usable

  • Probably some other stuff I'm forgetting

Can't say exactly when I'll be done but early august might be possible. I'll probably be able to give more frequent updates at least since I can show somewhat interesting stuff now.

LeGuymelef PATREON 117 favs
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POSTEDJul 22, 2025
ARCHIVEDJun 10, 2026