Previous Post

Furrycamp stable 0.47

Next Post
Furrycamp stable 0.47
DESCRIPTION

BOY WE'VE BEEN WORKING!!!

There's been plenty of feature and visual upgrades here, slowly tying up mechanics to get interaction done.
I want to start implementing climaxing (since for now we only have sex loops) and npc enjoyment levels (with matching facial expressions) since the idea is to do it so NPCs get pleased more/less and so they can or cannot do things for you.

We also got full linux support, still need to tweak the downloader and updater for seamless file downloading but for now we're mainly sticking to windows.

Grab the game downloader at FurryCampDownloader.zip or update to the most recent version directly in the game. (You must be logged in to Patreon in either cases)

===== Changelog =====

  • Added

    • Added a new option tabs on the CampR app for gender/body/position preferences

    • Expanded the CampR app and its character randomizer to move NPC arrival to it completely

    • NPCs now go inside the tent (when assigned one) at 19:00 (7pm) and come out at 06:00, the merchant goes inside at 18:00 (6pm) though

    • Tents can now be assigned colors

    • Tents now show the range where they detect nearby decorations

    • Added chests (pots still have missing icons)

  • Improved

    • Removed collision between NPCs to prevent them getting stuck walking towards one another

    • Moved all controller drag-like inputs (i.e. color picker, body type) to the right analog stick

    • Changed the tent UI for better controller support

    • Slightly changed the fog colors and density

    • Slightly changed depth of field blur factor and distance scaling

    • Removed 2 tree variations to improve GPU memory consumption (World will be regenerated on launch and may spawn things on top of existing crafts)

    • Spaced trees on world generation even further

    • Dialogs, sex and furry editor now pause the day-night cycle

    • Craft placement snap distance lowered from 0.5m to 0.25m

    • Slightly raised the step sound effects's volumes

    • Improved quest completion UI so it should be more noticeable now

    • NPCs after arriving through the port will stay/wander where they arrived

    • Reworked crafts save data so it scales better when adding/removing objects with many already placed in the world

  • Fixed

    • Fixed a problem with mouth insides not retaining the correct colors when created after a certain game version

    • Fixed campr app after the engine update hanging up the game for every loaded profile

    • Fixed a minor issue with the glowing eyes only working on the furry editor (all characters should have glowing eyes, better visible at nights)

    • Fixed a minor issue with the merchant dialog repeating quest related lines after it's been done

    • Fixed crafted tent 2 not being interactable

    • Fixed a problem with the land generation after character creation having missing textures

    • Fixed a bug where camera would get stuck if certain actions were done too quickly

furrycamp PATREON 107 favs
VIEWS1
FILES1 file
POSTEDMay 30, 2025
ARCHIVEDJun 10, 2026