Final Stretch Update

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Final Stretch Update
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DESCRIPTION

The 11F update is currently in the final cleanup stage. Most of the main content is already in place, but the remaining work is taking longer than expected because it involves connecting, checking, and polishing many separate parts of the build.

I expect this final pass to need around 1–2 more months. I want to use that time to make the update stable instead of rushing out a version with unfinished event flow, broken battle cases, or missing assets.

Remaining Work

*Map and event cleanup* - Checking 11F maps, event flow, transfer points, switches, variables, and possible softlocks.

*Scene polish* - Reviewing dialogue, timing, CG calls, sound effects, screen effects, and event presentation.

*Queen battle cleanup* - Testing boss phases, skills, CG transitions, puppet mechanics, defeat flow, and edge cases.

*Database and system pass* - Checking items, skills, states, enemies, switches, variables, crafting-related content, names, and descriptions.

*Balance pass* - Adjusting difficulty, rewards, damage values, resource pacing, and general floor progression.

*Bug fixing and playtesting* - Running through the floor from start to finish, fixing crashes, missing files, progression issues, and save-related problems.

*Final packaging* - Syncing scripts and data, preparing the release build, checking assets, and making sure the upload is complete.

I apologize for the delay. The update is close, but the final stage still needs time so the release can be stable and complete.

Bo Wei PATREON 660 favs
VIEWS1
FILES10 files
POSTEDMay 11, 2026
ARCHIVEDMay 11, 2026