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Okay now, before you get too excited by the very long changelog: The main contribution this week are the achievement implmentations by Trihan who busted his ass to finish them this week. With this we are ready for a closed beta test on Steam. I have already invited some individuals, just need to update the steam build tomorrow and we can get started on getting them release ready.

Then, after the big push for last month's release I had half of a vacation week, but also added a couple of things. First of all, the Artifact Workshop has two more artifacts:

Orb Of Air+, which provides you with extra Air (giving more flexibility of dealing with Underwater Areas without entering the Magic Academy) and a +1 to Storm power if Air Bubble II is active (providing you with extra value in case you did enter the Magic Academy and learned the fairly unpopular spell Air Bubble II).

Rage Guard, another status effect negation artifact, that can protect you from the ENRAGED state this time. Effectively cancelling half the effect of the Arms of Wrath curse or negating the demonic spell Ira... but it does mean leveling up the Artifact Workshop to level 8, meaning prioritizing it over the Trademond Workshop, or only reaching it very late-game.

And then, moving on to the epilogue production! I have mostly focused this week on the conceptual work, meaning I have planned out the scenes a bit. During this concept work, I realized that contrary to my claims of the game having only two endings "Victory" and "Defeat/Corrupt", I do believe we need two states for the Victory ending, similar to that of the Corruption Ending. There you can end the game either in a rather despair inducing state or a state of a hopeful note, and I think at least there should be similar states for the Victory Ending. So, here is a rough concept sketch of the flow:

For the most part, there will be one ending flow with optional triggered scenes and variations like with the Corruption Ending. For the final sequence however, there will be two final epilogue scenes. One, Victory Ending A, the other, Victory Ending B. The concrete trigger conditions are not yet clear to me, but I know that it will hinge on whether Aura will stay together with George.

Similar to how the Corruption Ending tracks a Resistance Power and a Demon Power variable, there will be a +George and a -George variable. The former for example will be influenced by the remaining Relationship Points (so the further into the corruption story you are, the more likely you will end with Victory Ending B, logically, right.) But also things like Lewdness and Cheating score will matter on the -George side, so it's possible to also trigger the ending variation without diving too deep into the corruption path, provided Aura has achieved sufficient sexual corruption.

I won't spoil too much about the pink marked event in the flow-chart, what I will say is that I decided to go with an ending where the connection between Earth and Roya is not cut immediately after Aura's victory, but rather fades away with time. So Aura is still visiting Roya, at less frequent intervals, and if certain sex partners are still alive they will trigger said scene. :)

I think that's all I want to say on my further plans on the epilogue, now it's mostly working it down. I did start with the first scene of the Victory Ending Epilogue Start sequence, where you can already kind of see the signals of the ending split. If you reach Appearance Competitiveness, Aura will have some struggles to fully revert back to her old self as some changes just adamantly stick around. Another variation of the scene is triggered if Elizabeth has been corrupted to the point of throwing out George, to show that even with a lot of things being "back to normal", many other things won't just go back with Richard's death.

Alright, that's it for this week, see you next week!

Changelog 1.0.0-prerelease-1 (03.01.2025)

Added epilogue scene Victory Ending 1

Add epilogue variation Victory Ending 1: Remaining mental change effects

Add epilogue variation Victory Ending 1: George family corruption

Added workshop artifact level 7: Orb of Air+

Added workshop artifact level 8: Rage Guard

Updated Title Twitter link to Bluesky

Turned on stepping flag for relationship characters which have mental changes

Added Tactical Advantage to Common States

Added new system changes for achievements

Implemented event to track number of allies at start of Final Battle and at end

Implemented achievement Never Stop Thinking

Implemented achievement This is Worthless!

Implemented achievement So That's What it Feels Like...?

Implemented achievement True Virgin

Implemented achievement Good to be Bad

Implemented achievement What a Bitch

Implemented achievement Swift Demon Slayer

Implemented achievement No Time for Sloth

Implemented achievement No Gods, No Masters

Implemented achievement Bookworm

Implemented achievement Slut for Books

Implemented achievement The Mighty Auro

Implemented achievement The World

Implemented achievement Worthless Corruptor

Implemented achievement Indomitable Will

Implemented achievement Slime Knight Auro

Implemented achievement Drug Enthusiast

Implemented achievement An Apple a Day

Implemented achievement Stumbling Out of the Gate

Implemented achievement So Clumsy

Implemented achievement Say My Name

Implemented achievement James's Folly

Implemented achievement Stolen Valor

Implemented achievement Helpless Trophy

Implemented achievement Megasexual

Implemented achievement Irredeemable Gluttony

Implemented achievement Just the Way He Likes It

Implemented achievement The Nightmare Begins

Implemented achievement A New Perspective

Implemented achievement Bye-bye George

Implemented achievement Festival of Greed

Implemented achievement Fortress of Wrath

Implemented achievement Eternal Day of Sloth

Implemented achievement City of Gluttony and Envy

Implemented achievement Mansion of Lust

Implemented achievement Judgement of Pride

Implemented achievement Knightmare

Implemented achievement All Time in Another World

Implemented achievement Backdoor Entry

Implemented achievement Material Girl

Implemented achievement Star Knightess: Superlative Sleuth

Implemented achievement Good Samaritan

Implemented achievement Most Unprincipled Virgin

Implemented achievement Pet the Cat!

Implemented achievement Adept Adventurer

Implemented achievement Spymaster

Implemented achievement Gold Hoarder

Implemented achievement Skill Mastery

Implemented achievement High Score

Implemented achievement Natural-Born Slut

Implement edachievement Expert Adventurer

Changed Tactical Advantage tutorial message to display on Turn 0 to prevent skipping if one-shotting enemy on low difficulties

Balancing

Added Level 2 Pyromantium to Mount Firestorm Caves 4 and 2 Level 1 Pyromantium to Richard Domain 2

Gave Richard Last Stand Godess Blessing for +125% Attribute boost but reduce base MATK by 20 and MDEF by 100

Changed recipe for Bomb Enhancer+ from 10 Pyromantium to 5 Pyromantium and 5 Ether

Bugfixes

Fixed issues using getAchievement

Fixed typos

Fixed off-by-one of variable check for disabling mental world upon starting Final Battle Event

Fixed Rose and George not having Divine Gifts in Final Battle when skipping Intro

Fixed interaction tutorial only supporting keyboard explanation

Fixed deadlock before Luciela Battle when Paulina betrayel triggers

Fixed broken image on skeleton in Sourthern Forest of Runes

Fixed Demon King Avatar missing stat adjustments resulting from Final Battle implementation

Fixed Security window not showing when teleporting to Clockwork Forest

Fixed passability issues in Clockwork Tower F3

Fixed Aura portrait not appearing in Artificer post battle event

Fixed Barrier and Build Bot not unlocking in compendium

Fixed pillars at Clockwork Tower door being above characters

Fixed some existing saves having an incorrect progress variable value for Artificer log

Fixed being able to use skills on obstacles if skill type is sealed

Fixed Desmond appearing in Richard's domain if player has not completed Entertainment Magic

Fixed characters unable to take drugs still being able to use some Blue Sugar variants

Fixed passability issue in Northern Mountain Ranges

Fixed Slay the Demon being marked as complete if you took the deal from Shirleen then beat her in a rematch

Fixed tile priority issue in Forest of Runes

Fixed Clockwork Forest compendium thumbnail being in the wrong place

Fixed Aura referencing Black Priestess interaction at Northern Mines domain without having spoken to her

Fixed passability issue in Clockwork Tower F1

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POSTEDJan 3, 2025
ARCHIVEDJun 10, 2026