ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
Before we get started: We have a minor change in the file deployment. When you look into the itch download, you will find that some files have the suffix "-stable" and likewise in the mega folder, you will find the two folders "develop" and "stable".
Stable builds are 1.0.x builds. Unstable builds (develop builds) correspond to the prereleases we had before reaching 1.0. Ususally they would overwrite each other which wasn't a problem before, but now that we have started development of 1.1.0, we have also started working on quite a few unstable and incomplete features.
So for access to the same builds as someone buying the game on itch.io or Steam, use the stable builds. For the new content, use the develop builds in mega / the builds with "prerelease" in their name on itch.io.
Now, for what's in this prerelease!
Not a lot, as we were mostly busy with technical work, post-release support and other such things, but we do have the new alternate Casual Earth Costume! You will need to develop Aura's Exhibitionism quite a bit in order to unlock it, but in return you can also dump some extra corruption into the mental change. (Except if you go really far, then Aura's natural resistance decreases and you can do it for 1 Corruption less)
The following scene also has some dialogue variations showing Aura having more reservations towards the proposed clothing and declaring that she would hate it for sure! But you know the drill. The scene also gives +1 Exhibitionism giving some more minor gameplay impact.
Beyond that, as mentioned, all technical work. I have introduced some utility for handling pictures in RPGMaker, making it a lot easier to make pseudo-animations like when giving head in a blowjob. In particular the issue here is in the multi-layered nature of the pictures which is handled annoyingly in RPGMaker since it doesn't have natural picture hierarchies - well it now because I added them!
I'm a bit worried the various refactorings may have blown something up, which is why I wanted to have the split between unstable and stable builds.
Finally, you can find some incomplete work from Trihan in the Options menu. Note that this has no effect yet! We are still in the process of refactoring our plugins so that they all work with translations! ...And whatever other road block may popup until we have conquered this project milestone.
For those interested in maybe helping out with the creation of translations, you can have a sneak peek on how they will be structured in the new "languages/" folder.
That's it for the week, next month will be a content development month for SKA where, among other things, I will be working on a new Arwin Maid Job event.
Changelog 1.1.0-prerelease-1 (28.02.2025)
Added alternate Casual Clothing
Implemented localisation plugin
Edited translation plugin to support multi-line variable strings
Added template translation files for EN
Extracted reusable analytics code into an auramz plugin
Refactored counterskill logic into counterskill plugin and make it trait based instead of hard-checking on enhance or enemy tags
Refactored resuseable ska_move code into auramz pathfinding plugin
Extracted and generalize skill rank logic into a skill rank plugin
Created template auramz plugin
Created plugin for hierarchical pictures and transitions
Created advanced enemies plugin with conditional drops tag
Modified Liliana dialogue to eliminate plot hole from rescuing abductees after Demon-cracy
Expanded battle HUD plugin to support 3rd line in help window
Implemented copy picture hierarchy functionality for advanced pictures plugin
Implemented Corruption Discount for Date Clothing if Exhibitionism >= 10 but raise base Corruption Cost by 1
Created variation of default clothing for Date Clothing with free shoulders
Balancing
None
Bugfixes
None