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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

Last devweek of the month! After our detour into SKA last week, we are back to Liora dev. This week I focused on expanding on the whiteboxed intro and nearly bringing it into MVP (Minimum Viable Product) status. As you have seen, I have also received Rean's character artwork and integrated him intro the game.

With those two character artwork in my backback, I have been finally able to properly start with the game's writing, finally getting rid of the first batch of [NOT IMPLEMENTED] DIALOGUE HERE message boxes and replacing them with proper scenes, ahaha.

Edgar's character artwork is the only piece missing to put the intro into a good shape. I have also generally iterated the tutorials and rebalanced the intro map, as well as added a boss. I hope it has a good balance of being difficult enough to force the player to not just use Normal Attack, without being able to hard block the player.

Outside of that, I made significant progress on proper mapping of various maps, so that only a couple placeholder maps remain now. Willpower has been made relevant and added to checks in Edgar Proposals in order to make sure that as Rean's sickness progresses, Liora won't be able to decline Proposals. There won't be pink variations this time around though, as I would like that to be a unqiue SKA feature.

That's pretty much it for the week! Reminder, since we swapped in an SKA week, next week will be a Liora week, focusing on doing some writing on the first "lewd" portions. Lewd in quotes as I will also be tackling the Edgar Date in particular and its non-lewd base version. Deniis is trying to finish the shaded Edgar artwork by Friday next week, so I hope I can integrate that as well into the next prerelease.

Finally, on Sunday I will be posting the Project Plan for July, including the concrete release plans for 1.1.0-beta and 1.1.0 for SKA and 0.1.0 for Liora.

EDIT: Forgot to mention, as you can see in the screenshot Costume 3 won the base costume poll!

Changelog 0.1.0-prerelease-4 (27.06.2025)

Added Liora Character Artwork

Added Rean Character Artwork

Added FSM map of Bookstore

Added FSM map of Workshop

Added FSM map of Alchemist

Added FSM map Hunter's Rest

Added FSM map for intro Forest

Added basic compendium entries for town and dungeon areas

Added basic willpower mechanic and trigger during proposals

Added passive Wavering Resolve

Implemented interactions in intro camp

Iterated intro tutorial segment

Implemented interactions intro Edgar Camp

Added intro boss fight

Added material Bat Wing

Setup post intro state when skipping intro

Iterated dialogue for Thornefield arrival segment

Implemented dialogue for intro Edgar negotiation

Balancing

None

Bugfixes

Fixed temporary costume changes not correctly reverting portrait when removed

aura-dev PATREON 488 favs
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POSTEDJun 27, 2025
ARCHIVEDJun 10, 2026