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Liora's Price of Dignity 0.1.0-prerelease-10
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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

Liora's taking shape more and more! This week, I rounded off the remaining [NOT IMPLEMENTED] scenes on the masturbation events, although there isn't all that much more text here as I expected I would write. Mostly because of the modular natura of the Liora scenes.

Besides the masturbation content, I also expanded on Rean's side quite a bit. He now has a story character scene that I think triggers on the night from EARTH- to WINDAY (since I moved Garrick's scene now to MOONDAY.) Rean will now also react to Liora's character changes in form of small reaction scenes that either trigger in the morning or when talking to Rean if the change happened during the day. The new scenes also add new relationship losses due to Liora being forced to lie about the reason for her changes.

I generally didn't make quite as much progress as I wanted to, but that's mostly because our freelancers who had been quite a bit behind have been delivering quite a lot this week and I was mostly busy integrating their work or helping to iterate it.

Most notably our artist deniis for Liora. He was quite a bit behind in July and promised me he would invest more time in August on working on his commissions and he certainly delivered on his promise! You already the new costume and hair style character art assets which have been integrated into the game. He also managed to update the Rean Date scene already, so now we are now back on schedule for getting the base amount of artwork I had planned for the 0.1.0 release. I think we might still be behind by maybe 1 costume and 1 hair style but I think that much delay is tolerable.

When playing with old saves, I think they should be mostly compatible with the only issue being that you may or may have inconsistencies with Liora's hat. Lol I had to separate it in the game logic since some assets support having a hat while others don't, making the whole logic more complicated.

The last two days I have also spent quite a bit time doing some test playing, fixing out some balancing issues here and there and also generally fixing bugs along the way. There are probably still quite a few there but step by step.

Talking about balancing, I think the most important one is the addition of the new passive "Attuned". When going on dates, they now add the Attuned passive to Liora's dating partner, increasing their relationship for the purpose of teamwork skills. This way going on dates with Edgar allows Liora to attune with him and let him make use of Teamwork skills. On the other hand, going on a date with Rean now has some combat relevant gameplay effect to boost his interaction with teamwork skills even further.

I also added the Explorer difficulty. Originally I wanted to wait on this to avoid diluting feedback on the Normal difficulty, but considering how many are used to playing SKA on Story Mode, that may not be usefull anyway. Liora will probably not get a Story mode like SKA due to the mechanical nature of the game - e.g. if enemies are too weak to trigger clauses that react to Liora getting KOed, advancing on the corruption route could become more difficult which wouldn't be the goal of this mode. So I mostly focused on extra Gold / EXP gain and reducing the speed at which Rean's Treatment Costs increase.

Next week, I have a semi-vacation, so there won't be a lot of output on my side. Besides doing some networking at Gamescom I will mostly be preparing the steam / itch store pages.

Following right after this: 1.1.1-beta release of SKA including the new Twin Drill hair variations for the Festival of Greed!

0.1.0-prerelease-10 (15.08.2025)

Added character art Low-Cut Magewear

Added character art Banditwear

Added character art Twin Tails

Added character art Wavy Hair

Added character art Hair Dye variations

Added hair style variations to Rean Date Sex CG

Added new edgar expressions

Finished Edgar module Date Masturbation 1

Added Edgar module Date Masturbation 2

Finished module Masturbation 2

Added module Edgar Date Masturbation 2

Implement passive Attuned I/II/III

Added scene Rean Bond 1

Implemented support for conditional hat

Implement Explorer Difficulty

Balancing

Moved Garrick event to second MOONDAY

Decreased learning effort for Defensive Stance to 110 HP

Decreased item negotiation multiplier from 10 to 5

Decreased Energy Potion price from 50 to 25

Bugfixes

Fixed passability issues

Fixed inconsistency issue in "last target" clause logic during trigger and execution time

Fixed incorrect target ID in Full Negotiate for Enemy Types

Fixed being able to restrict clause to day where another clause of the same type with different options was restricted to

aura-dev PATREON 486 favs
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POSTEDAug 15, 2025
ARCHIVEDJun 10, 2026