ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
I had my vacation week this week, so only a small update from what our freelancers managed to finish. As you saw from the posts over the week, there were some progress on the art side but nothing really for me to integrate. Our assistant developer Trihan did manage to finish a nice QoL feature though:
You can now filter the contract list with a sub category filter (on the bottom right). It uses the icons that you see during negotiation on a clause to group them into icon categories. This way we should be able to scale up the contract management into the end game.
And that's already it for the week. Next week, I will be back on SKA development to add more epilogue scenes / variations for the Roland related ones if you progressed the Lorraine events.
Changelog 0.4.0-prerelease-2 (16.01.2026)
Added icon-based filtering of contracts to compendium
Added help description to voice volume option and make it translatable
Balancing
None
Bugfixes
Fixed incorrect enchant id for poison bombs
Fixed icon filtering not working under some circumstances
Fixed contract detail cursor being able to highlight empty slots when switching icons