ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
I am back from Dokomi and will be doing yesterday's releases. I had the week off and our assistant developer Trihan had finished his previous milestones already, so this week's SKA prerelease is just a small maintenance update.
Regarding Dokomi, I had a lot of fun and it was a great networking opporunity. I will be observing our stats (patreon, steam sales, etc) to see if it's also worthwhile from a financial standpoint.
I won't be there today and tomorrow, but the stand is still there to check out.
I have also put the game on steam on a 10% discount to kind of commemorate the event of my games being on a convention. (Discount lasts until Monday)
Also the German system is the worst thing ever. How did a 1h train ride turn into 5h?! The trains didn't work for the last 10km so they were supposed to provide busses but everything was kind of messed up. I wasn't sure if any of the replacement busses would arrive so I walked for 2h home... Just when I arrived home I saw one of those busses filled with people arrive at 5 AM... (I started my travels a 0 AM). It's like the moment today began we switched from a great day to a bad day. x_X
Liora prerelease update next. My infrastructure is terribly slow today so it's taking a bit longer than expected --- I feel like I used up all my remaining good fortune tokens yesterday.
1.4.0-prerelease-9 (30.05.2026)
Added Luciela smug expression to portrait
Added waterwheel asset to Edwin Workshop in Riverflow
Balancing
None
Bugfixes
Fixed incorrect number of days in Aura dialogue about Homewrecking offer
Fixed Aamon domain shaking if tmp0 switch was on when entering
Fixed deluxe console endings unlock mistakenly setting gameplay variables
Fixed Trademond scenes not setting lewdness increase variable
Fixed typos