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Liora's Price of Dignity 0.7.0-prerelease-2
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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

I'm attending an anime con tonight so I will keep the prerelease post short. We have two major additions this week:

The last Side Infection Zone is one: Dive deeper into Darklake to fight new bosses and locate the recipe for Web Bombs that have finally crossed over from SKA. Enemies have new gimmicks and there are some traversal gimmicks involving the exchange of Air for better positioning. Although the ones taking 500 Air will not be useable right now as that will require Air Bubble II.

I didn't have as much of a chance to test it this time as I was mostly on a train today and let's just say it wasn't a good ride and I only was able to properly work for the first couple of hours (during which I managed to finish the last two minioss fights though).

Negotiation system expansion! You can now limit Edgar's enemy choice to enemies with certain targets of a type or with a state. This is also possible for AOE skills where Edgar doesn't target; in the event of no enemy of the type being there, the clause will not trigger. In the above example, I'm having Edgar use Slash in the opening turn but only against paralyzed enemies like the zombie villagers. In case you have a Turn 1 Protect clause and no paralyzed enemies, this clause will not trigger, and the Protect clause will be executed instead.

This is doubly important for cases like "Use Wemb Bomb on FLYING enemies".

In addition to state limitations, I have expanded the menu where you could already optionally limit a clause to only be active against bosses to a general type selection menu. For example you can have Edgar throw Bombs against Plantoids only (less value too!) Items are imo probably the scenario where I found the expansion to most useful to get Edgar use certain items only in specific situations for cheaper negotiation value and without affecting other encounters.

Okay, like I said, keeping it short, also need to do an SKA one

Changelog 0.7.0-prerelease-2 (10.07.2026)

Added area Darklake 2

Implemented state target restriction for use skill clause

Implemente target restrictions on aoe skills

Implemente dracial target restrictions for use skill clauses

Added Edgdar project Advanced Formula I: Acid Bomb

Added encounters and loot Darklake 2

Added boss Coral Crab

Added boss Sahagin

Added boss Nymphaea

Balancing

Reduced price of Stasis Bomb to 30 Gold

Reduced Rock Armor I DEF requirement to 35 DEF

Cut Rean date short if he is in custody or working off debt

Bugfixes

Fixed repeated town prosperity increase triggers at end of each tournament round

Fixed day transition repeating if scene triggers

Fixed doubled Liora standing image if last Jonah statement pressed was third one

Fixed doubled Rean standing image after winning duel

Fixed Edgar not factoring in learning conditions when training skills

Fixed typos

Removed Edgar items from battle item list when he is not in the party

Fixed duel tournament opening freezing if invisible passerby event is next to statue

Fixed prerestricted clauses showing a restrict option in quick negotiations

aura-dev PATREON 477 favs
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POSTEDJul 10, 2026
ARCHIVEDJul 10, 2026