Liora's Price of Dignity 0.7.0-prerelease-4
ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
Since I finished my plans for SKA, I was able to put a bit of extra time in Liora. I didn't focus on content development and mostly focused on working down my list of content improvements and bugfixes.
On the negotiation side, I finished the battle negotiation upgrade I started... two weeks ago? Who knows, it feels like an eternity. The last time the main use case I wanted to cover was situations such as "Edgar shall throw a Web Bomb on FLYING enemies" so you can contract him to only use a move to counter enemies when said enemies to be countered are part of the combat.
The extension this week has a similar idea but for moves that target Edgar himself (Guard, Protect, Item Consumption, etc.). So for example, you can have Edgar only use Protect in a turn if an enemy is woundup and thus ready to unleash a big Martial. Or maybe you want to have him Guard on Turn 2 but only against such enemies.
For now this covers the upgrade to the combat side of negotiations. I'm not yet sure if I want to further expand it with more trigger conditions or enemy filters, although I could imagine it. The way it's setup now, it's faily easy to expand by adding new target types (current target types are Enemy Type and Enemy State, but could also be Enemy Count or something like that). It's also worth thinking about different triggers maybe like dropping below some HP threshold, but I wonder if that might make the system too complicated...
Originally I conceptualized the system to basically allow adding any kind of restrictions, then I realized that was way too complicated and some restrictions (like enemy typings) are context sensitive in their interpretation, so you can't just split them up cleanly into trigger / effect / restriction without a lot of headaches. Now I have gone back and expanded the system where necessary and by baking the targeting restriction into the effect, it's easier to interpret as it's done in tandem with the effect execution.
Anways, for 0.7.0 this should be enough on the negotiation side, I don't want to spend too much time working on features that aren't useful, so we should maybe let it rest for a bit now.
Moving on, we have more voice acting, as I mentioned in a previous post!
And then it's mostly bunch of small things. You can find a new book in the second mine area, Scam Records can also be turned in for little value to Edgar if you don't have the time to decode them. There are a bunch of minor fixes and improvements regarding Edgar and item usages. Apparantly I forgot to implement a generalized behavior for enchanting his items, so he only did a hard coded check on enchanting regular bombs and nothing else...
On the dungeon side, Darklake has received its mini area changes. Since the area is very difficult, I mostly kept the changes rather tame.
And then it's mostly bugfixes. I was hoping I could also announce the addition of the anal option for sex but the CG is still in progress... I am starting to worry about our CG progress. It's become really bad. The original delivery estimate was 5th of July. And since then it's been "tomorrow" or "next sunday" every day. Our artist said they would finish today as well, but for once I don't want to work until early morning so I'm doing the release now. I'm really not sure what to do...
Changelog 0.7.0-prerelease-4 (24.07.2026)
Added va batch july
Added book Guide to Powernapping
Added low negotiation value to undecoded scam record
Implemented supporting non-bomb item usage from Edgar
Implemented mix of walking and selector day transition
Implemented writing deploy data into save for better version identification
Disabled Fast Item Stance affecting item usage out of combat
Implemented enchant tags for generalized passive edgar item enchantments
Removed remaining Experimental Coatings upon quest completion
Implemented target restrictions for self skills/items
Darklake level 6: Spawned extra rocks
Darklake level 7: Increased number of Piranhas by 1
Darklake level 8: Implemented Jellyfish unlocking Viscous Skin
Balancing
Moved Frame Job and Duel Tournament triggers back by 1 week
Bugfixes
Fixed incorrect party restoration in Edgar Main Quest Progress reaction event
Fixed flight shadow not having opacity
Fixed Awakened Infection not correctly applying for NG-
Fixed missing initialization of skill shop return variable
Fixed being unable to give Edgar items that you cannot give Rean
Fixed Duel Tournament minor NPC dialogue glitches
Fixed Awakened Infection not being added on Hard Mode when skipping Intro
Fixed missing description of Fire Weakness state
Fixed potential multi-registration of custom events in liora analytics
Fixed Gnome base attack being wind element
Fixed missing check on orgasm count during rean sex scene
Fixed Acid Bomb not dealing damage and missing Enchanted Acid Bomb
Fixed disease unlocks triggering for diseases obtained from NG-
Fixed incorrect timing of arousal update on day start
Fixed Edgar and Garrick not using Retreat if it's only them and Edgar is not Impatient
Generated necessary test data to make event and battle test work again
Fixed glitches revealed by bugscan
Fixed contract option search not respecting minimum lewdness