Hey guys, I wanna show y'all something new and also talk about FFFme.As of now, I'm still fighting hard to get all the bugs fixed in FFFme. I've fought back two months of backlog and got another 2 months to go. I think things will speed up since now I'm seeing a lot of issues previously fixed. There were some really dumb fuckups, including a few species that weren't breedable that now are. I'm hella behind on the hyena update, so it maaay stretch into December if I can't get away from the dayjob enough. Work has been busy and kicking my ass more than usual this time of year.On a positive note, I finally got all of the art assets back for Minegirls! This is a tiny lil puzzle game about guiding eight characters through a desert filled with landmines and quicksand. Each of the eight levels is randomized, and there is no guarantee of fairness or safety.Credit to SHDingo for all of the art and character designs of the game. Minegirls is a tiny lil game, but it was a great learning experience in working directly with a single artist for a more involved project. Deckbiter was easy to handle since every artist had the exact same format to work with in the card arts, but most games can be quite involved! I think I'd rate this project an overall success, even if it's the nichest of niche lil games. Despite this being such a quick and tiny project, I learned a ton about collaborating and managing assets, while also just generally having a fun time seeing this dumb vision come to life.I'm not sure at all if there even is an audience for small games like Minegirls, but I also thought the same about FFFme when I started too. If you've got any thoughts on me making more smaller games like this let me know. SHDingo is a big vore artist, and I'm sure making a similarly-sized game with vore would be fun for both of us.