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Gyra's Game build

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I figure it's about time to share something playable. This is where I'll be putting the playable builds of the game.

https://velocirection.itch.io/gyras-game-wip

The password is "biggamer"

I decided to lean more into an rpg direction and less in a Zelda direction (mainly because... eh, I'm not good at puzzle design. So it'll be more focused on punching monsters). There's experience, a very simple leveling system for now, some magic... still only one monster type for now. I haven't done any modeling on a second monster type (but I do have an object programmed with the behavior I'd want the second monster to have kinda done)

The monster behavior is also wip! They use the same stuff too many times in a row since it's all entirely based on RNG to decide what they do (vs. taking into account the last action the monster did) But lots of the main gameplay stuff is there.

I'll keep working on this but like... a lot less! It seems like a truly good playable thing that isn't full of incomplete/half-working things will take longer than I was thinking (I haven't had a chance to record dialogue for the cutscenes, been talking with a couple people about monster design, I need to actually model the other characters that would appear in FMVs which would take awhile...) so by posting this I feel like I can like, make this less of a priority and focus on animation stuff. BUT I'm going to chip away it... this is probably the most enjoyable game project I've worked on in a very long time. It's just like, eh... I've spent way too much time on this and not lewd animations.

Let me know what you think! How does it feel to move around and attack stuff, is it even fun at all, that kind of thing.

EDIT: Current build can use gamepad, Xbox-like controllers work, PS4-like controllers should work now, keyboard option available (Switch controllers won't work though).

Velocirection (V-rex) PATREON 1.8k favs
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POSTEDJan 27, 2025
ARCHIVEDJun 10, 2026