Some footage of my work on making cutscenes inside of Unity. This, of course, led to fifty more items to tweak to work better. This also led to a more efficient and all around better system of wounds and blood.
I may take some detours to make some of these to sell and raise more money for animation and voice work. That shite's expensive. Patrons will get a discount depending on level, but I havent decided what those bands are going to be yet as this is still early stages. I also have to figure out which format looks the 'cleanest' when rendered.