Hello everyone, welcome to the 142nd progress report!
Progress report delivery...
I made good progress on the 3rd event of the first quest. I'd say about half of the renders are done, and I implemented the quest in code.
Then, I got sidetracked. A while ago, I explained that I wanted to complete all programming events so I had nothing else to distract me from the art when I was working on it. Well there's this system that kept popping up in my head every once in a while that I thought I could afford keeping for the end of development. Then out of nowhere, after involuntarily thinking about it for the hundredth time, I thought that it would also need some extra QoL attention, so I ditched what I was doing and bifurcated to that.
Anyway, I wasn't going to talk about this mechanic before the update releases to let you guys discover it by yourself, but I spent only a little less than half of the previous dev cycle on that, so I'll mention it anyway, I just won't go into details.
As part of Alice's new job and an other character's arc, Alice will have to go on some sort of panty hunt. This requires rendering all the panties on all locations they appear, on all timeframes, and then photoshopping and implementing everything. This was step one.
Then it occured to me was that this would probably only be fun for a little while, and then players would run around the house every hour to check if there are panties laying around, and then it wouldn't be as fun. So I came up with this "autocollect" feature.
Anyway, how this works is that it basically autocollects panties before they even hit the ground. It's assumed in the story that everyone is the house has hyperspeed, and they rush to grab the panties the second they're removed, and then place them in the laundry basket thereafter:
That laundry basket will be visibly full if there are panties to collect, and the laundry basket will only appear if the option is turned on.
So all in all it wasn't the super render-intensive dev cycle I was hoping to get, but it was still very productive.
Other thing worthy of note, I spend some more time (about a day) tweaking the Emily animation I've made. It looked a little too robotic for my taste, so I tried some things to change that. It was mostly for training's sake for the next anim(s), to be honest, I don't expect my very first animations to be perfect. The rest of that day was spent finishing up the writing on that late-night TV event I think I've mentionned with Emily, which is also linked to that panty collection system.
Next thing I'll be doing will be working on that thing that I posed and lit last week. I'm hoping to make this an animation as well, but it might get a little too technical, as the hand is supposed to be in her panties, which means cloth simulation. We'll see how it goes, I suppose. If it gets too difficult or time consuming, I'll just make it a render.
Anyway, that's all I have for you today. I'm still moving things forward, and I'm hoping to accomplish a lot of the next dev cycle as well. See ya :)