Hello everyone, welcome to the 146th progress report!As it was foretold, I spent the beginning of the previous dev cycle doing general programming tasks. Like the time before, it was still nice advancing on the quests and implementing events, especially the audio part. Audio is actually something that tends to give me a hard time at the very end, so taking some advance on that eases my stress a little.
Then, since about 3 days ago temperatures finally began dropping, I started work on art again with the 5th event of Emily's 2nd quest. It's a somewhat large event in 4 smaller parts, and I decided that I'd do everything on Blender this time. That's in part because I was foreseeing a lot of modelling, sculpting and physics simulations tasks of all kinds to take place, so doing everything on Blender would save me a lot of time exporting and re-importing assets.
Anwyay, it hasn't been not going as well as I'd hoped. For some reason Angelina's bedroom looks great on some angles, but is really tough to light on most other angles. It's mostly due to it being rather dark, so getting satisfactory renders made required a lot of experimentation with lighting. Then I had some difficulty with sculpting, simulation, general Blender performance... My productivity wasn't so great the last few days. But as always in times like those, it's just what learning looks like, and the next renders will be easier as a result.
Notice the messed up UV mapping on that bed...
The last dev cycle wasn't only about programming and art, though. Around the 14th I was in a weird idle mode, having just finished programming and even some audio tasks, but still waiting for the heat to die down so I could finally resume working on art. Replaying the game for testing purposes made me notice that since I had more and more interactions that required a horny Alice, having a simple "watch porn" function on Alice's laptop that would instantaneously increase Alice's horniness would be necessary.
Now that was in the plans for a long time, but pretty low priority for a good amount of reasons that I'm not going to bother listing. Point is, noticing the imbalance between the amount of horny checks and ways to (straightforwardly) increase Alice's horniness made implementing that previously mentionned function appear higher on my list.
So anyway, now to the mildly interesting part, is that this lead me (or will lead me) to give ever so slightly more screentime to a new character I've made, and create a new (futa) one that has been in my brain for a long time. She wasn't meant to be created before the school update, mind you.
Full disclosure, one of those characters isn't meant to interact with Alice at all. Or maybe somewhat in the far future. But the other one will, and I've put some work in her to make her look nice. She isn't fully done yet, and actually I've encountered a critical issue with her hair which I've contacted the DAZ support about (we'll see each other in 2027 once they've answered), but some supporters have seen a couple renders of her already.
Well, I think that's all I have to talk about today. I'll try getting a proper amount of renders made for next time. See ya, and may the weather stay this cool...