[Patrons Only] Dungeons & Lairs VHS Version Volume 1 - Skeleton Tomb, Kobold Tunnels, Archmage Stronghold for Fifth Edition
Download the PDF at the end of the post.
Dungeons & Lairs: Volume 1 – VHS Collector’s Edition is a compilation of three drop-in fantasy adventures designed for Fifth Edition play, presented in a nostalgic VHS-style format. The book provides gamemasters with compact, ready-to-run dungeon crawls that can be inserted into nearly any campaign setting with minimal preparation. Each adventure includes scalable encounters based on the party’s Average Party Level (APL), allowing the same scenario to challenge groups at multiple tiers of play.
The Dungeons & Lairs Volume 1 VHS Collector’s Edition arrives in a retro clamshell case featuring striking new cover art by Rick Hershey, designed to feel like a lost fantasy relic pulled straight from a dusty video store bargain bin. Inside, the adventure book is packaged like a VHS tape—because style matters.
What’s Inside the Box:
📖 Three of DMDave’s Most Popular Adventures
Skeleton Tomb – A trap-laden grave full of bone-chilling surprises
Kobold Tunnels – Classic cannon-fodder chaos… but smarter
Archmage Stronghold – A dungeon-sized wizard’s lair brimming with arcane defenses
📼 Nostalgia-Fueled Packaging
Retro VHS clamshell case with brand-new Rick Hershey cover art
Faux wear, classic spine label, and authentic “bargain bin discovery” vibes
Adventure book packaged inside like a tape for maximum retro flair
🎁 Blind Box Bonus: Dungeon Nicknacks
Each case includes a random assortment of goodies
Mini art prints, stickers, tokens, patches, or strange dungeon relics
No two boxes are the same
💰 Collector Pricing
$40 + shipping
Gold+ patrons can use their monthly credits to secure a copy while supplies last
📼 Old-school adventures. Retro packaging. Dungeon loot inside.
This is a pre-order. The VHS set will arrive in mid-April (barring global disaster).
Skeleton TombAn ancient crypt lies hidden beneath the ruins of a forgotten church, long avoided by locals who whisper of strange lights and voices in the night. Rumors speak of a mysterious relic buried within the tomb—an artifact said to reveal visions of the past or grant profound insight. To claim it, adventurers must descend through the collapsed altar into a narrow network of stone corridors and burial chambers. Inside, disturbed undead, hidden vaults, and ancient traps guard the tomb’s secrets. Those who survive the depths may uncover a powerful magical blade hidden behind a locked sarcophagus and sealed chamber, though many who enter never return.
Kobold TunnelsTrade along the local roads has slowed to a crawl as caravans report ambushes, stolen cargo, and strange traps left behind in the wilderness. The culprits are kobolds operating from a hidden warren carved beneath a nearby hillside. Adventurers sent to clear the tunnels quickly discover the kobolds are far more dangerous on their own turf than expected. The twisting passages are packed with clever traps, environmental hazards, and ambush points designed to harass and exhaust intruders. From collapsing bridges and quicksand pits to monstrous guardians and a hoard defended by the kobolds’ leaders, every step deeper into the warren becomes a test of caution, ingenuity, and survival.
Archmage StrongholdA powerful archmage has stolen a legendary magical artifact and retreated to a hidden stronghold located within an extradimensional space. The only entrance lies through a concealed arcane portal, and inside waits a fortress built by a mind that has mastered magic itself. The stronghold appears elegant and serene at first glance, but its halls conceal illusions, arcane traps, magical constructs, and elite spellcasters sworn to defend their master. To recover the stolen Staff of the Magi, adventurers must navigate this dangerous labyrinth of sorcery and confront the archmage at the heart of their reality-bending domain.